Lefaeon

Posted by Ethelon on June 15, 2010, 7:49 p.m.

Yep, I'm still working on this thing. With OoT2D work slowing down (Real life stuff on the part of our leader, who keeps everything going, we still get things done though), I've been working heaps more on Lefaeon.

Thanks to some observations on how D2king (Spriter of Wanderlust and Wanderlust: Rebirth), I've learned and found ways to apply some stuff I already knew about animating pixels. I wouldn't be able to do a project like this without that.

On one of my older blogs, the skill window GUI can be seen as vectors, but I've decided to completely go with pixels and Photoshop (My new arsenal).

Anyway, I've started scenery in PS, and with the new style, it looks like I'll have to redo tiles, those wooden objects (shops.etc), and whatnot to fit the new style. The NPC's are also temporary, since they don't look as good as they could IMO.

Mockup: [COMMENT FROM 2013: My perfectionist nature has me itching to delete these disgusting pictures. Well, at least I can look back and chuckle.]

http://i47.tinypic.com/2jbqr7m.png

(Big Pic)

Yep, an Online Platform RPG, rest assured, we've been figuring out ways to separate ourselves from Maplestory and other similar games. We have tons of ideas planned.

Oh right, the team:

Ethelon - Lead Spriter & Design

Gamr - Lead Coder

Linx - Spriter

Thanks for reading

-Ethelon

Comments

Ferret 14 years, 5 months ago

Interesting.

The potions guy looks like his head is upside down.

Ethelon 14 years, 5 months ago

Haha, yeah, those are his wrinkles of course =P.

shawn 14 years, 5 months ago

I know the big heads are part of the style but arent they a little too big :p

Ethelon 14 years, 5 months ago

That's what ScoreUnder said too =P. Whatever, big big heads are cool =D