-E- AckAck in C++!?

Posted by Evilish on Jan. 23, 2007, 10:55 p.m.

1865 views as of writing this… lame amount of views from last blog…

Last night I took the code that I had written for current collisions(which used an array as a map), and replaced it with instances, so now I can place new block objects anywhere, non-grid aligned, and it'll collide.

Speaking of which then, I put AckAck into the code as well, no screenys, because it's rather useless…

.:Long ago…:.

Quite a long time ago, I made AckAck compatible with Flash 7, it's pretty cool, the collisions are accurate and theres no real loss of speed(unless like, full screened or something)

Anyway, if you have the Macromedia Flash MX 7+ and it's fully registered(so you can use the project, and external scripts), then look at the sourcecode for yourself

Download Project

Anyone else, download the .swf(comes in .rar)

Weeeeeee, .rar

And you'll need to open it in flash player, or a browser

.:Blurred:.

I started messing around with blurring things in GM recently, making really cool graphical effects without any lag(which is a very big thing for my computer).

I got the effect by not letting GM draw the background color, and instead drawing a semi-transparent rectangle.

Comments

DesertFox 17 years, 11 months ago

Awesomely beautiful.

Kaz 17 years, 11 months ago

Perdy.

flashback 17 years, 11 months ago

Creative method for blurring, I must say.

aeron 17 years, 11 months ago

I've experimented with that effect before. I tried it in GM after accidentally doing it in the unreal engine…

Nice flash thing! It runs damn fast on my comp, and that says something.

Polystyrene Man 17 years, 11 months ago

Quote:
I got the effect by not letting GM draw the background color, and instead drawing a semi-transparent rectangle.
Cool idea. Why didn't I ever think of that?