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Wow, I haven't blogged for awhile yet again, seems I'm too busy at sometimes having a life, and my blogs have started becoming, well, non-GM related.Anyway, I've been developing an idea that could be AWESOME!1!!1shiftpressone!!11!. But might just simply blow through. The general idea is this, I've constructed a C++ framework, a C++ file that handles FPS, screen-drawing, etc. The great flexibility about this is new objects can be easily coded in, plus resources can be changed without re-compilingSo what's so great about this? Well here is where the road sort of splits, my first idea is, 'OMN I could convert GML to C++, and then actually compile it!', now while this is true, I don't want to learn the GM6 file structure even if IsmAvatar has pretty much done it.So then the other road, the "HEY! I should make my own Game Maker in C++, that uses the same sorta system except pure C++ code to replace GML!". Now of course, this is the way easier choice… amazingly… the great thing is I'll have fully control then, integers can be integers, doubles can be doubles, and the user will have to set all of it(GM currently uses just doubles, which are slower for math functions then integers).So what would you guys want? Who is willing to help me create this? Note that the framework is currently done, and the interface for the program to make it is currently half half between just a gm2cpp converter and it's own app, interface wise…^haha, thats what the framework looks like while running, there is particle effects in there as well!Another topicSarah is great, I don't care what you sayooh hey, shes online now, bye
I know CML!!!1!
xDC++ is equivalent to D.
lmao.
DesertFox
I thought it was E….I'll ask GameMaker.Turns out it's equivalent to Syntax Error.I'll ask ord() and char().We're both wrong, it's n.It's D.
I'd love a GM that compiles and is more flexible.I wish I could help,but I know I can't
A thing I don't like about GM is it forces stuff to be compiled.I wish I could go into the options and deactivate stuff I don't want compiled into the runnerWith converting to C++,you leave it as a source so people can make a game in GM,and then tweak it around to make it work fast and all