-E- AckAck V3

Posted by Evilish on Nov. 25, 2007, 8:09 p.m.

5247 views as of writing this

.:AckAck v3:.

Hey… wait a minute, what ever happened to AckAck v2? Well it was never available to GMer's, it was just a few minor speed fixes and various things, only for C++.

But now! AckAck has become a DLL, all the fun and excitement of automated collisions with the speed of integer calculations!

So now AckAck has gone from standard sprite collisions to 100% triangle based, similar in style to Soldat. Which leads to my next topic

.:MMORPG:.

So AckAck's first application is an online game, that'll also be submitted into the YoYoGames winter competition.

So here are some pictures!

The last one is the same server from my previous blog, but altered now so MySQL isn't include and more packet messages are available(position update, throw snowball, chat, leave, etc)

All bundled together with a really nice Level Editor, and online server list.

Anyone like it?

27 days 10 hours 54 minutes 26 seconds left until the competition ends. <__<

.:primCol:.

primCol.dll. Name of the AckAck dll used for collision detection, though see now that a great percentage of AckAck still lies in GM, but the collision detection has completely moved from place_free to external dll calls.

And in a comparison of it's speed… hmm, I started the MMO originally using all GML, running at around 7-8 FPS on this computer (when checking for collisions with all triangles). When I switched it over to all integer based checking within C++, the speed rose to 45FPS+, now imagine if I only checked triangles that were on screen instead of the entire level? Funtastical

.:HTML privs:.

I wanna style my page a bit, make it have a bit darker of a theme, can somebody give me HTML privileges so I can do so? ^__^

Comments

sk8m8trix 17 years ago

Lulz, soldat ripoff. Nah, looks sexy.

Acid 17 years ago

Looks nice but I don't know what the things in the top left corner mean. (Is he peeing?)