I suck

Posted by F1u on Jan. 21, 2008, 7:58 p.m.

at making games, and finishing things in general. I worked on Pone for a little less than a week, and lost interest in it, and made it into an example for noobs. I think i wanna make a pokemans engine nao. Like gba-style. Those are probably some of the funnest games i've ever played. Getting the movement down is going to be relatively hard for me tho. I'm not even completely sure i'm capable of doing it, but you nevar know if you don't try right?

Omg i've been so hungry all of the time lately, and my moms not too good at this buying food thing, so i've basically been living off of protein shakes and ramen. And i've been working out like 4 times a week. I've gained like 6 pounds of muscle in like less than a month. Which basically means im the strongest man in the world. Kthx.

Uhm I havent been playing a lot of videogames rele. About the only thing that I do play is h3, and thats only on weekends rele.

Does anyone have a panda express near them? It's suuuuuchhhhhh goooooooddd chinese fast food. Orange chicken is basically a mouthgasm.

Oh, and i joined facebook. :]

And I havent played cs: source in about a month.

But yah i'm starting to think that maybe i wasn't meant to make games.:[ Everything that i start I end up throwing aside. It's pretty unfortunate. I read someones blog having the same problems and his idea was to have everything set that he wanted to do for the game, and then do it.

And yes, I do wanna do the pokemon game nao. Even tho there are a lot of them made, I still think it will be a good learning experience. Like Pone. The little i got done was a struggle for me, even though it was basically all d+d, but i ended up learning a lot from it.

OH, and to everyone you has a 360, the arcade game "Undertow" will be free from wednesday to either saturday or sunday i believe.

Buh-eye. (Phast)

EDIT** I put in to change my name to "F1u" btw.

Comments

TDOT 16 years, 11 months ago

You should seriously learn GML. Personally I despise D&D. Anyway, what's so hard about pokemon style movement? Just grid-based movement.

F1u 16 years, 11 months ago

lol I just did the movement in about 10 minutes.

F1u 16 years, 11 months ago

scratch that. When i added blocks, if he gets a running start, then he moves through the blocks, but if he's next to them and then trys to move into them, then he stops normally. It's odd, ima go mess with it a bit bit moar. Kthx.

EDIT* I'm thinking about not doing a pokemon game, just having pokemon style movement, and possibly making a farming game. Fun time, yah?

EDIT** Ficksed

TDOT 16 years, 11 months ago

Hmm, well, if you're using grid based movement, then your snapping to a grid then if you move too fast it'll skip past the block. If the block is, say 32x32, and you move by 64, then it'll completely skip over it.

frenchcon1 16 years, 11 months ago

Quote:
I think i wanna make a pokemans en

www.64digits.com/users/index.php?userid=dabridge

F1u 16 years, 11 months ago

That just takes me to dabridges page. Am i missing something?

PY 16 years, 11 months ago

Da made an awesome pkmn engine.

Zac1790 16 years, 11 months ago

Doesn't the official maze game tutorial cover pokemon movement? Just wondering…