Sorry for that unannounced absence, for those of you who noticed.
I feel guilty for not notifying anyone, including the few friends I have here. Obelisk, I see you've become staff. This is truly a great day in 64D history. Congratulations to you. Clay, you seem to be making great progress in Rez 2. You know I'm a huge fan and I can't wait.Anyway, life. School's almost over, thank the heavens that I don't believe in. All it is is same shit, different day. I'm back together with my old girlfriend, Sarah. Yay for life.Now, for Ship. Ship is a little project I've been working on just to resharpen my GM skills. It started as that, and has become something much more. I'm really satisfied with my progress. This is around 5 hours of work.Basically it's a multiplayer game where the object is to get to your opponent's 'ring' without being killed by flying asteroids or your opponent themselves. Right now there isn't much at all. Just statistics and the simple game mode. Online scores soon. Suggestions and constructive criticism welcome. Controls in the readme.Screenshots:http://64digits.com/users/Fabio/shipss_1.PNGhttp://64digits.com/users/Fabio/shipss_2.PNGhttp://64digits.com/users/Fabio/shipss_3.PNGDownload:http://64digits.com/users/Fabio/ship.zip
cool
You're back!
How's Body? Worked on it any?Hello again old bean.
No, Obelisk, I haven't. :(
But it's not a lost hope project, either. I just started Ship so I could know what I'm doing in GM again. Hopefully I can re-start with it ASAP.Creative name for a game… Looks good though, I might play it later. :P
xD Really, the name isn't… official? I just slapped that on there. Most likely I won't submit it to the queue. Like I stated, it was just for me re-learning GM, but actually turned into something fun and good.
why were you gone?
Mostly my male prostitution career took over my life.
male… prostitution?
You've never heard of it, slud? I do it all the time.