More procedural generated goodness.

Posted by Fabio on Nov. 5, 2011, 10:17 p.m.

More, more, more.

It took a long while (see: all day) but using the drunken walker method I finally got some very nice procedurally generated levels working. The water is a bit clunky and I haven't done tiles yet but the system is there.

Now… what to make with it. Ideas? I was thinking of a platforming roguelike, or an exploration game?

Comments

panzercretin 13 years, 1 month ago

I've been making something with procedural generation on-and-off for months now.

E jello.

blackhole 13 years, 1 month ago

EXPLORATION.

Moikle 13 years, 1 month ago

I was curious so I tried making one for myself, mine fails, it only seems to make very round areas

BP Scraps 13 years, 1 month ago

Me like.