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More, more, more.It took a long while (see: all day) but using the drunken walker method I finally got some very nice procedurally generated levels working. The water is a bit clunky and I haven't done tiles yet but the system is there.
Now… what to make with it. Ideas? I was thinking of a platforming roguelike, or an exploration game?
I've been making something with procedural generation on-and-off for months now.
E jello.EXPLORATION.
I was curious so I tried making one for myself, mine fails, it only seems to make very round areas
Me like.