Here's what all that procedural generation stuff I showed yesterday looks like now.
I'm thinking platforming roguelike gameplay, with some RPG elements (as you can see, the levels and experience bar), hats (roping in the Team Fortress 2 crowd), enemies, savable NPCs, and more. Still a lot of work to be done today. I plan on adding more weapons (though ammo will still stay scarce), more hats, attributes to each hat, crates, chests, fixing my water mechanic, enemies (none as of yet) as well as changing a few sprites and so on and so forth.What do you think so far?
looks pretty cool, not much else to say other than the fact that I'm looking forward to playing it. =)
Jesus christ my eyeballs.
" Jesus christ my eyeballs. "
Spin that as a compliment…:DToo dark?
Yeah the dark and dark blue, not the size (which is good).
I think its just me though, cocktober screenies have been so dark that its actually correcting my posture.I think you should do more to differentiate the foreground and the background, because this is my fourth time looking at those screens and I just now got that :/
very nice though i agree with taizen chisou
That character and HUD are just screaming "JW" at me.
I thought so, too. Once I made the sprite and put it all together I almost felt like it looked like I was ripping him. Is it too much?
If your character has a black border at that resolution you're ripping off of JW.