Level 2 Procedural Generation

Posted by Fabio on Nov. 6, 2011, 2:26 p.m.

Here's what all that procedural generation stuff I showed yesterday looks like now.

I'm thinking platforming roguelike gameplay, with some RPG elements (as you can see, the levels and experience bar), hats (roping in the Team Fortress 2 crowd), enemies, savable NPCs, and more.

Still a lot of work to be done today. I plan on adding more weapons (though ammo will still stay scarce), more hats, attributes to each hat, crates, chests, fixing my water mechanic, enemies (none as of yet) as well as changing a few sprites and so on and so forth.

What do you think so far?

Comments

JID 13 years ago

looks pretty cool, not much else to say other than the fact that I'm looking forward to playing it. =)

LoserHands 13 years ago

Jesus christ my eyeballs.

ND4SPD 13 years ago

" Jesus christ my eyeballs. "

Spin that as a compliment…

:D

Fabio 13 years ago

Too dark?

LoserHands 13 years ago

Yeah the dark and dark blue, not the size (which is good).

I think its just me though, cocktober screenies have been so dark that its actually correcting my posture.

Taizen Chisou 13 years ago

I think you should do more to differentiate the foreground and the background, because this is my fourth time looking at those screens and I just now got that :/

Alert Games 13 years ago

very nice though i agree with taizen chisou

Rolf_Soldaat 13 years ago

That character and HUD are just screaming "JW" at me.

Fabio 13 years ago

I thought so, too. Once I made the sprite and put it all together I almost felt like it looked like I was ripping him. Is it too much?

LoserHands 13 years ago

If your character has a black border at that resolution you're ripping off of JW.