INSPIRATION, FUCKERS

Posted by Fabio on Jan. 17, 2012, 12:29 a.m.

Picture this game: you're a prisoner. Your goal is to escape this… superjail of sorts that you've been incarcerated in.

Procedurally generated levels. Gore? Lots of it. Traps? Tons of them. Your objective? Find the door placed in each room and open it. Some will already be open. Other times, you'll need to grab a crowbar, or dynamite. You're timed on each level. If you die, it's game over, bitch. Because this is a real man's game. Your score is based off of the number of rooms you complete and how fast you do it.

And guess what, bitch? We got prison guards chasing after your ass. Difficulty level? Off the motherfucking charts. We got unlockables up in this bitch too!

How does it look so far? Here's some concept work.

Comments

Fabio 13 years ago

I've got it covered. Planning on adding an obtainable 'prison bitch' you can find in certain rooms.

panzercretin 13 years ago

You lost, and then had me, at Superjail.

Someone should make a Superjail fangame.

For V4D.

LoserHands 13 years ago

Procedural enemies with the procedural awesome please.

I truly look forward to this.

dswscorpion 13 years ago

why dont u have the fights switch to rpg,because if u a prisoner and fight a lot ,u'd get better , so why would you have to struggle constantly for beating weaker enemy, maybe some kind of exp. in his life would be better

Acid 13 years ago

Procedurally generated controls.

panzercretin 13 years ago

The problem with that, designwise, scorpion, is that as you go along, the game would probably get easier, not harder.

svf 13 years ago

I came. Sounds epic. :D

dswscorpion 13 years ago

that's right,but as in life ,if someone was to fight over and over , i believe it get easier right, but i like the idea of the plot