INSPIRATION, FUCKERS

Posted by Fabio on Jan. 17, 2012, 12:29 a.m.

Picture this game: you're a prisoner. Your goal is to escape this… superjail of sorts that you've been incarcerated in.

Procedurally generated levels. Gore? Lots of it. Traps? Tons of them. Your objective? Find the door placed in each room and open it. Some will already be open. Other times, you'll need to grab a crowbar, or dynamite. You're timed on each level. If you die, it's game over, bitch. Because this is a real man's game. Your score is based off of the number of rooms you complete and how fast you do it.

And guess what, bitch? We got prison guards chasing after your ass. Difficulty level? Off the motherfucking charts. We got unlockables up in this bitch too!

How does it look so far? Here's some concept work.

Comments

Fabio 12 years, 11 months ago

I've got it covered. Planning on adding an obtainable 'prison bitch' you can find in certain rooms.

panzercretin 12 years, 11 months ago

You lost, and then had me, at Superjail.

Someone should make a Superjail fangame.

For V4D.

LoserHands 12 years, 11 months ago

Procedural enemies with the procedural awesome please.

I truly look forward to this.

dswscorpion 12 years, 11 months ago

why dont u have the fights switch to rpg,because if u a prisoner and fight a lot ,u'd get better , so why would you have to struggle constantly for beating weaker enemy, maybe some kind of exp. in his life would be better

Acid 12 years, 11 months ago

Procedurally generated controls.

panzercretin 12 years, 11 months ago

The problem with that, designwise, scorpion, is that as you go along, the game would probably get easier, not harder.

svf 12 years, 11 months ago

I came. Sounds epic. :D

dswscorpion 12 years, 11 months ago

that's right,but as in life ,if someone was to fight over and over , i believe it get easier right, but i like the idea of the plot