Here's my best shot at some random cave generation. It generates in around ~8 seconds.
The first few caves it spit out:If anyone is interested, I could write more about how to do it, and other procedural generation theory. This is something I've been educating myself on, GameMaker-wise, for quite some time now.I've been long wanting to create a game using this engine I've created here, but my ideas often burn hot and bright–only for a moment, then it flickers and dies. I wish I had someone reliable to make some graphics.
God, do I wish I actually liked math so I could understand how to do these kinds of things with programming.
I love how really good random level generation looks like neat abstract art.
So yeah looks great, I like the shapes of em. :DLooks brilliant, I think I would enjoy what you have to write about the subject.
~Madeline KhanI'm with Khan on this one, let's see some more on the subject.
That is awesome.
I would love to hear how you did it, Procedural Generation is my favorite part of game design, period.yeah i'm interested to hear how you did this, being the local random generator here. i normally "carve" my levels by removing objects, i've never had a successful formula for generating them from scratch.
That's cool, but for a platform game, it doesn't look like a good gameplay area, unless it involves flying or Minecraft/Terraria-esque gameplay.
It's true–no maths involved. I would know–I put forth an extra effort to make sure there isn't any maths involved.
Blog about the subject coming tomorrow.looks like the cave generation i made on my Minecraft clone. (stopped working on it cause it was a minecraft clone)