Beating this dead randomly generated horse good and hard and long

Posted by Fabio on Aug. 30, 2012, 10:30 p.m.

I've been working with Perlin noise. What 'yall think?

Comments

firestormx 12 years, 3 months ago

Mmm, I like to beat things that are hard and long.

Looks really good!

Fabio 12 years, 3 months ago

Unsure of if this suits a top-down or platformer better. Thoughts?

JuurianChi 12 years, 3 months ago

I would choose platfromer, but that's because I suck at top-downs.

panzercretin 12 years, 3 months ago

I would choose top-down, but that's because I suck at platformers.

Charlie Carlo 12 years, 3 months ago

I would choose topfromer, but that's because I suck at plat-downs.

colseed 12 years, 3 months ago

On first glance it looks like something for a top-down map, but could probably work pretty well for a platformer too.

also one of those blobs in the second image looks a lot like the France/Spain part of Europe to me for some reason

Visor 12 years, 3 months ago

I would say top-down. You could make that some kind of bad-ass mars exploration game where you stroll around popping alien melons.

Do you see what I'm seeing?

Charlie Carlo 12 years, 3 months ago

Red Faction: Melon Farmer.

Mordi 12 years, 3 months ago

Looks like a medieval map of some sort. Or some other map.

marbs 12 years, 3 months ago

Do 3 dimensional Perlin noise, and make the 3rd dimension time. Then what genre of game could you build upon that?