I've been working with Perlin noise. What 'yall think?
Beating this dead randomly generated horse good and hard and long
Posted by Fabio on Aug. 30, 2012, 10:30 p.m.
I've been working with Perlin noise. What 'yall think?
Mmm, I like to beat things that are hard and long.
Looks really good!Unsure of if this suits a top-down or platformer better. Thoughts?
I would choose platfromer, but that's because I suck at top-downs.
I would choose top-down, but that's because I suck at platformers.
I would choose topfromer, but that's because I suck at plat-downs.
On first glance it looks like something for a top-down map, but could probably work pretty well for a platformer too.
also one of those blobs in the second image looks a lot like the France/Spain part of Europe to me for some reasonI would say top-down. You could make that some kind of bad-ass mars exploration game where you stroll around popping alien melons.
Do you see what I'm seeing?Red Faction: Melon Farmer.
Looks like a medieval map of some sort. Or some other map.
Do 3 dimensional Perlin noise, and make the 3rd dimension time. Then what genre of game could you build upon that?