I've been incredibly busy with school, work, and other life-related functions that I haven't had much time for making games recently. However, in my spare time I've been jamming on a little hotseat split-screen game and I've run into an issue that is stumping me. I figure who better to ask than the knowledgeable-ass motherfuckers at the 6 to the 4D?
I'll cut to the chase. Each player has a HUD. But, when a player enters another's viewing area, the HUD appears on the other guy's screen.Is there any way for each player's HUD to be… invisible on the separate views? Thanks boys.A split-screen issue that I have no idea how to solve.
Posted by Fabio on Oct. 16, 2012, 11:48 p.m.
Hud drawing coordinates+view_yport[<view number>] and view_xport[<view number>] should sort that out I'd imagine. Since yport and xport handle the drawing region.
Not sure though.Btw I just watched Texas Chainsaw Massacre because of your avatar and banner. So glad I did. Easily the best slasher I've ever seen.In the draw statement just say something like this:
Thanks, Ferret–that worked like a charm. I don't know why I couldn't figure that one out on my own.
@Rez: One of my all time favorite films. Still makes me cringe to this day!I would just give each player the same hud drawn over the game views :/
It's at the end of the movie. Leatherface has two "costumes" in the first film, a butcher outfit with a short haircut, and a suit with a big wig.
edit: pretty sure the mask changes too, he has a more "feminine" mask later on