From now on I'm just going to keep all of the updates on my latest untitled obsession to this one blog. Consider this the development log.
About:In short: hack, slash, shoot, and cast your way through wave after wave of baddie. A true-blue gauntlet-like. Choose a hero and start killing stuff. Simple.
Downloads:Download current build here. (.EXE, 2.3 MBs, riddled with viruses)
Controls:WASD: moveLEFT MOUSE BUTTON: primary attackRIGHT MOUSE BUTTON: cast selected ability1234: select abilityQ/E or MOUSE WHEEL: cycle selected abilityP: pauseLeft click an ability icon or press the corresponding key to select it. Right click to use your selected ability or right click the ability icon to instantly cast it (even if it isn't your active ability).
Changelog:5/29/2013:- Added new enemy, the Nightstalker- Chamber maxspeed changed to 3 (down from 3.5)- Changed the way Chamber's roll scales (5/5.5/6/6.5)- Added random hero to selection menu- Grove Ranger's attack cooldown changed to 10 (up from 5)- Grove Ranger's Fire Pit now grants him extra attack speed5/28/2013:- Arena has been redesigned- Hero selection screen added- Boar Lord added- Bodies made a shade darker for clarity's sake- Korak no longer gains extra damage from Totem AOE
@JuurianChi
I'm honestly starting to believe I am a control scheme simpleton… Always the slowest thing to progress in my games.I always come up with fantastic controls and gameplay ideas… but take forever to actually implement anything.
And then I'll keep rewriting the same code over and over because I think of a more efficient way to do something. :(Today I'm announcing a few upcoming changes.
The game is now called hack&/, officially. And, instead of releasing smaller updates, I'm going to slow down the pace and instead release larger ones less frequently. The next update, version 2.1, is going to have a ton of new stuff for 'yall. Here is the menu I've been working on for the next update…I like the leaderboard and wardrobe additions, adds something to aim for. You should put in a global kill counter and maybe global kill counters for specific types of enemies.
I like the name, too! :D@eagly
Yup–in the wardrobe there will be a bunch of statistics such as your global kills, overall kills, kills by enemy type, and kills by hero!Awesome! I'll wait patiently for 2.1! :)
<3
It's late and I'm on the inventory grind…
Hi everyone–let me blow the dust caked on this thread off…
There we go. First let me apologize to anyone who was keeping an eye on this game for failing to deliver on what I said earlier about version 2.1 being dropped sometime near the end of June. That obviously didn't happen. I was in the middle of helping my parents move to a new place and the day to leave for vacation snuck up on me so fast. I didn't have regular internet access during that time. However, that's no excuse. I promised something and did not deliver on that promise. That's on me.Now, if you're still with me, I've arrived from my extended vacation. Work has resumed on hack&/ in full, throbbing force. And to make up for my dropping off the face of the Earth, update 2.1 is going to be even more stuffed with additions and features out the wahzoo. Let's take a look at a few…There will be a total of three new heroes coming in this update.Meet Siku–a powerful eskimo ranged hero with a diverse skillset.I AM SO FUCKING READY FOR THIS