K I've been doing a whole lot of testing and two of the main things I worked on were dynamics and cloth.
Dynamics are really, really cool. Imagine this: A sphere just a few centimetres above a sloped platform. The animation begins and the sphere drops onto the platform and bounces back up at an angle. It keeps going like this until it flies off the edge and disappears. Another example: A stack of boxes get knocked over by a ball and tumble realistically all over the place. I have an outdated full version that doesn't have the dynamics plugin and the new demo with all the new features. I can only do it in the demo, which means i can't save and post videos here.Cinema has a cloth plugin that makes it a lot easier to model, well, cloth lol. My computer is barely fast enough to handle anything really cool but here's a picture of my first cloth render anyways:<img src="http://64digits.com/users/Fender_Skills/cloth_test.PNG">
And me, kinda.
Actually no, I don't have the time for modelling stuff. I must work on coding the online for my platformer.cloth dynamics and soft surface simulators are sooooo friken sweet.
slow as hell usualy but sweet.and… wasn't MAYA used in shrek?I dunno… MAYA is used in friken everything, but I could be wrong on shrek.I used maya before i found Cinema. It was never really my favourite. But yeah, it is used in everything lol.
It would be very cool with a car underneath it (like a car unveiling thingy). For an animation the wind could blow the cloth off the car.
otherwise it looks really good!Nice!! :D
i own cinema 4d r9. The clothlide plugin is insane, i must admit it. but it takes forever to calculate.