Lamborghini Countach Update

Posted by Fender on Jan. 3, 2006, 9:47 p.m.

I asked earlier what kind of car I should attempt to remake and since the Lambo (FSX's idea, once again) was the only suggestion, I was all too happy to do it. This is how far I am so far. You'll automatically notice about a hundred of my flaws lol. The final product, if I end up finishing this one (out of the five different cars I've tried, this is the farthest)), will not look like a real car lol. I haven't been able to smooth out the models the way I've wanted to and you can pretty much see every poly on it. Here it is anyway. Comments welcome…

<a href="http://www.64digits.com/users/Fender_Skills/lambo_countach1.PNG">Click Here</a>

Comments

firestormx 18 years, 11 months ago

It's lookin' good so far. =)

Requiem 18 years, 11 months ago

I'm willing to bet the reason you can see every single poly is because they're outlined. ^_^

melee-master 18 years, 11 months ago

Hehe, JakeX, that isn't why. It's because that's in "modelling mode" and is not a rendered screeny. =D

Fender 18 years, 11 months ago

That's only partly right. Obviously they're visible cuz you can see the outlines but they're pretty visible in a rendered view and I can't really break it down without distorting the model to the point where it's disgusting lol. It has….. just a sec………. 191 polys. Nowhere near Project Gotham Racing 3's 80 000 per car but yeah.