With 2006 only a few hours away from being complete history, I look back on what was truly a remarkable year. Games, websites, work, and horrible puns (see the title?). Sure, there are a few events of 2006 that I do not look back fondly upon (personal stuff), but I am proud of the work that I completed, and for what is in store for 2007. First though, I’d like to take a look back at all the game-related things that I’ve done this year…
· Hover Tank 3D Completed – I don’t even really think I need to say much about this one. In the first month of 2006 HT3D was completed, and has since clocked over 1,000 downloads every month.· Evolites Completed – This much liked / sometimes hated game kicked off in the middle of the year. It was a life simulation that I’d wanted to put together for some months, and kicking it off with the launch of a new website only made the deal more sweet.· Linked Completed – My third game for the year, Linked showcased some great UI elements, and introduced me to both advanced surface technique, as well as advanced online programming, two things that I have been honing before, and since.· Reflect Games Created – Only half a year since it’s inception, and already Reflect Games draws nearer and nearer it’s 1,000th user registered. The network includes the site, it’s games, and the account system, all of which work perfectly with one another. I would have been proud of this accomplishment by itself!· Aces High Over Verlor Island Nearing Completion – Although I’d wanted to get this game done before the end of the year, I can’t complain about the progress that has been made on it. I’m looking forward to finishing this game, and adding to the growing number of Reflect-enabled titles.· Hover Tank 3D 2 Started – I’m not going to work much more on this on until I’ve gotten Aces out the door, but it’s exciting to have another game from the Hover Tank world in the works!· Various Examples Created – I’ve made 8 high quality examples for the Game Maker this year, and I can only hope that I’ll have time for more in ’07. It’s great to be helping people, and sharing my techniques!· Joined 64 Digits, EO, and GGE – I am happy to be a part of 64Digits, the EO Game Development Community, and just recently the Great Games Experiment. I look forward to releasing more work on all of these venues, and I hope to see some of you around!As for 2007, we’re already planning some great things for Reflect Games, including some big titles, a few giveaways, and improved functionality. Of course, I’ll also be continuing work on my games, and helping to make each community that I visit a better place. Stick around for 2007, it’s gonna be a busy, but fun time!Thanks for reading, and I hope that you all have a great new year!
I caught the pun right away. Now excuse me while I try to find a way onto Reflect.
I still might attempt to get TIM using the Reflect Games system =p Im not sure if once I get 39dll working whether to make my own system or what.
2006 was really a great year for lots of people with gm, much better than 05.What do you have on the plate besides Conflict Online, Rhys?
Well - I'll be finishing the third edition of the GameCave Effects Engine (finishing the documentation and tutorials), as well as Part-Art, Bounce Arena 3, and a various array of ideas and concepts we have for a second major project (but haven't decided which to take into planning yet). But who can tell whether this year will be big or small for me… it's amazing how much you can do in a year, but by the same token - it's amazing how quickly a year goes by.
-RhysTell me about it… 2006 was a complete blur!
Absolutely - but on the other hand, it feels like I've been working on CO for 2 years… And I've only been working on it for 1. Time is one weird… thing.
-RhysHappy New Year, Martin.
Thanks, happy new year to you too!
HAPPY NEW YEAR! [;)]
Thanks!