I'll be honest: I like scantily-clad women in my games, running around in a bikini made of stainless steel and Kevlar just as much as the next guy. I'm not the kind of guy who will buy Tomb Raider or Dead or Alive Xtreme 2 just because I want to see some digital jugs, but I do appreciate the time and effort that my artistic brethren put into the characters in games I play, like Guild Wars. Still, I can't help but find it amusing at how women are portrayed in games, and the debate surrounding the issue.
Let's get the obvious out of the way right now - women are usually overly sexual in games because most people who play games are male. More importantly, they are teenage / college-age males… you know, the kind of males who really like polygons formed into vaguely female shapes. So naturally, in order to make this target audience want to buy, developers feel the need to pepper their games with this sort of thing. I guess I can't blame them though, because it works, even if it gives gaming a distinctly bad taste for women who feel adventurous enough to give it a try.So where does that leave the socially conscious developer? If I want to include a female character in a game, should she be uber-sexy? Would it be more tasteful or real to include a not-so-shapely female character? If the rest of the characters in my game are war-scarred, trash-talking heavyweights, doesn't it follow that any female characters I throw into the mix should be the same? And would anyone (even the ladies out there) really want to see an overweight, scorched and scarred, trash-talking woman running around in the typical spandex armor, shooting people?I should mention that I also enjoy female characters with real stories, who seem more real than the typical ladies of electronica, like Jade (Beyond Good & Evil) or April Ryan (the Longest Journey). But I still find the debate over the sexiness of women in games amusing at times… Because, despite all the grit and grime that usually covers the male heroes of our games, aren't they too usually physically perfect specimens?
Female characters like the ones you mention irk me greatly. However, there can be female characters who are reasonably attractive but who aren't whores in armor (and I mean armor in the very… erm… loosest sense of the word). There's a balance that I think you should strive for.
Go with my idea. If the story line calles for a female character, then go ahead and stick one in there, but in there as to represent the female character, not to pull in players by sex-apeal. Else, just don't put anything in.
See, my Dr. Putts game will soon have an avatar system with male and female avatars, but all you see is the head. I'm only going to use them to represent the players in multiplayer mode.So, next time, could you post a blog that DOSENT make me feel FredFredrickson has lost his mind. Or at the very least, if you go into a blog topic like this again, STICK MORE THAN WOMEN IN THERE!!! Like news on Aces High, Hover Tanks, or Aster Blaster.And on a side note, I've never seen any human characters in your games. Yes, they are mentioned, but never seen, so I don't see the problem here.You see, with FredFredrickson, he likes to make blogs about common issues that we all face every day, sort of like a speach followed by a discussion, (I personally believe it is a good way to spend the time as it helps you look at society and its complications)
His most common theme/genre is Video games, as he makes them, and plays them, (at least I think he does..)(if I am incorrect about this Fred, please correct me..)Well, hey, in Castlevania: Lament of Innocence, Leon Belmont has a nice ass and Hector in Castlevania: Curse of Darkness has manthighs. Then again, the people who noticed that were lesbians. :o
Video game developers know the golden rule of marketing: Sex sells.
Sex is currency
She sells cars,She sells magazinesAddictive bitter-sweetclap your handswith the hopeless nicotineEasier Than Love - Switchfoot - Nothing is SoundThe princess in FFXII is hot. =D