TCOK2 HUD and Pause Menus

Posted by Game Fortress on June 26, 2006, 2:07 p.m.

After getting the basic effects and physics working for TCOK2, I moved onto the thorn NOBODY likes to think about– The infamous HUD. So many choices to make, so little time.. Should it go on the bottom or the top of the screen? Left corner or right corner? should the healthbar run vertically or horizontally? how to display lives, and active powers? Eventually, I settled for the HUD in the screenshot below:

<img src="http://64digits.com/users/Game%20Fortress/TCOKww1.gif">

I like the special effects I made for losing health (too bad you cant see them in a screenie) and I like the way it looks.. Chances are rather high that it will be revamped before the final game. All things considered, the HUD in the first game was pretty lame, so I cant settle for mediocrity.

And then on to pause menus.. Right now I am using a system that takes a screenshot of the room and then takes you to a seperate room. I like that system because then I dont have to worry about adding controls to freeze all the objects and I dont have to use the stupid/tacky default message boxes. There are still alot of descisions to be made, but all in all i think the pause menus are easier then HUD's

Comments

Alx 18 years, 3 months ago

Sweet ideas and I like the health bar, but where do the lives go there hsould be a number next to the coconut to make them cross together.

melee-master 18 years, 3 months ago

Man, that looks amazing. Do you do all of your spriting?

1nd1anaj0n35 18 years, 3 months ago

So basically, the character is the coconut dude, so you could just put the lives to the right of it…

If you have any special attacks/spells or anything that need to be added to the HUD, I think they should go in the top right corner, I like the games that just have stuff up high, not interfering with the gameplay that much.

Question: in the game, can you switch the character/control enemies with a special power or something? Just make sure to switch the little character in the bar, I played a game it the icon stayed the same no matter what character you chose…it sucked. If you can't have another character, I suggest you implement a sort of "mind-control" that freezes your character and allows you to control an enemy, that's always a great addition to any game. Sorry for such a long comment, and the power bar looks cool!

Game Fortress 18 years, 3 months ago

=D Yeah, MS Paint for most of it, but the cocnut (named Niu) in the top left corner in the HUD is a pic I drew in flash.

Alx 18 years, 3 months ago

Also GF do you mind if Bob and I rip some of the new graphics for the contest.

melee-master 18 years, 3 months ago

Damn, you're a good spriter.

hobomonkeyc 18 years, 3 months ago

i cant wait for this game to come out :D

ill beta test if u want

Theonlywonderboy 18 years, 3 months ago

*Drools (again). I'll be a beta tester if you need one. My experiance is uhhh…………I drool at the screen shots of the game. Okay not experiance but I'm excited for this game.

rockyran 18 years, 3 months ago

Glad to see people working on graphics, an aspect of games that most people think it's unnecesary, yet it proves time and time again that it is vital for a good game overall.

Speaking of the HUD, I NEVER have any problems with it now that I think of it…

Game Fortress 18 years, 3 months ago

Oh its not problems exactly.. there are just alot of choices and options. It can be hard to come to a conclusion at times.