Okay, before sombody shoots me for a new project (because I know people are getting sick of my constant switching) hear me out. Those who have followed my forum may know of my plans to do commercial game work. For that reason, I have been holding back several titles (REEBO foremostly, but also beta versions of Stardust and Blackwater) because I have not decided if I want to leave them as Freeware or attempt to sell them. (No hate mail please, I have gotten enough of it already for "selling out" and it didnt change anything. dont spam my inbox)
Anyway, I also wanted to make a freeware game from time to time, for people to enjoy and to bring traffic to my website. Nobody seemed to belive me, and for that reason, The Alchemist's Secret was born. The whole game takes place inside an acient book. Anyway, time to cut the crap and show the game.<a href="http://64digits.com/users/Game%20Fortress/TheAlchemistsSecret_bv1.0.zip">Download The Alchemist's Secret </a>Keys:(TAS is mouse navigation)Right Click to set targetLeft Click to launch attacks(The character will lauch the active attack when you press the left mouse button. The following keys alternate the active attack)Z- Sets Active Attack to BarrierX- Sets Active Attack to BlastC- Sets Active Attack to Arrow BarrageV- Sets Active Attack to SlashB- Sets Active Attack to BeamHow to play:You play the game as an Immunculus; A creature made from magic ink. Before you start the game, you have to create your Immunculus. To do this, you select 5 hexons (magical symbols with various attributes.) The Green Hexon grants SpeedThe Yellow Hexon grants MagicThe Red Hexon grants StrengthThe Blue Hexon grants DefenseIf you give your Immunculus five green hexons, but no others, it will be very fast but very weak. Choose your own combonation.The Health Bar:In TAS, you have 4 different types of health (one for each Hexon symbol)EVERY Immunculus has these four symbols, regardless of wich hexons put it together. When enemies attack, they may target all 4 symbols, or just one or two. The brightness of the symbol shows how much health is left in each symbol. If two symbols are destroyed, the game is over. (confusing, but you will get the hang of it)The Magic:To launch a spell, you must have magical energy. When a spell is launched, the magical energy drops and must recharge. Some spells cost more magic than others. An Immunculus that has been given Magic (yellow) Hexons will recover magic much faster than normal. The glowing Aura around the Immunculus indicates how much magic is available.Screen Shot<img src="http://64digits.com/users/Game%20Fortress/tas5screen.gif">Mirrors<a href="http://www.savefile.com/files/53114">Savefile</a>(I will try to update with more information, but Im all typed out for now)
I like the graphics style.
I like where this is going. Controlls coulb be easier, but other than that, this is pretty good
Those graphics look VERY nice
Yeah, I dont like the controls. I am always open to suggestions where they are concerned. (Did I ever mention how much I love the response rate I get at 64?)
Make a Jumper clone and post it in the Novice Q+A at the GMC and you'll have a good response rate as well.
WASD to move, 12345 to switch attack, and left click to attack at point of clickage. But, thats just my opinion
I think I will stick with the point and click navitagtion because the game is isometric. I hate Iso games with WASD or arrow keys, its confusing. I could have both I guess, but thats a huge gameplay point to change.
True…ya, i guess it would be best to just change the zxcvb to 12345. I find that easier although it probavly sounds stupid to you people
well it would be easier to remember. I could easily offer both options for people who get picky.
umm… that wouldn't be me, now would it?