The Alchemist's Secret

Posted by Game Fortress on Sept. 9, 2006, 8:41 p.m.

Okay, before sombody shoots me for a new project (because I know people are getting sick of my constant switching) hear me out. Those who have followed my forum may know of my plans to do commercial game work. For that reason, I have been holding back several titles (REEBO foremostly, but also beta versions of Stardust and Blackwater) because I have not decided if I want to leave them as Freeware or attempt to sell them. (No hate mail please, I have gotten enough of it already for "selling out" and it didnt change anything. dont spam my inbox)

Anyway, I also wanted to make a freeware game from time to time, for people to enjoy and to bring traffic to my website. Nobody seemed to belive me, and for that reason, The Alchemist's Secret was born.

The whole game takes place inside an acient book. Anyway, time to cut the crap and show the game.

<a href="http://64digits.com/users/Game%20Fortress/TheAlchemistsSecret_bv1.0.zip">Download The Alchemist's Secret </a>

Keys:

(TAS is mouse navigation)

Right Click to set target

Left Click to launch attacks

(The character will lauch the active attack when you press the left mouse button. The following keys alternate the active attack)

Z- Sets Active Attack to Barrier

X- Sets Active Attack to Blast

C- Sets Active Attack to Arrow Barrage

V- Sets Active Attack to Slash

B- Sets Active Attack to Beam

How to play:

You play the game as an Immunculus; A creature made from magic ink. Before you start the game, you have to create your Immunculus. To do this, you select 5 hexons (magical symbols with various attributes.)

The Green Hexon grants Speed

The Yellow Hexon grants Magic

The Red Hexon grants Strength

The Blue Hexon grants Defense

If you give your Immunculus five green hexons, but no others, it will be very fast but very weak. Choose your own combonation.

The Health Bar:

In TAS, you have 4 different types of health (one for each Hexon symbol)

EVERY Immunculus has these four symbols, regardless of wich hexons put it together. When enemies attack, they may target all 4 symbols, or just one or two. The brightness of the symbol shows how much health is left in each symbol. If two symbols are destroyed, the game is over. (confusing, but you will get the hang of it)

The Magic:

To launch a spell, you must have magical energy. When a spell is launched, the magical energy drops and must recharge. Some spells cost more magic than others. An Immunculus that has been given Magic (yellow) Hexons will recover magic much faster than normal. The glowing Aura around the Immunculus indicates how much magic is available.

Screen Shot

<img src="http://64digits.com/users/Game%20Fortress/tas5screen.gif">

Mirrors

<a href="http://www.savefile.com/files/53114">Savefile</a>

(I will try to update with more information, but Im all typed out for now)

Comments

Eternal 18 years, 2 months ago

I like the graphics style.

AthamX 18 years, 2 months ago

I like where this is going. Controlls coulb be easier, but other than that, this is pretty good

hobomonkeyc 18 years, 2 months ago

Those graphics look VERY nice

Game Fortress 18 years, 2 months ago

Yeah, I dont like the controls. I am always open to suggestions where they are concerned. (Did I ever mention how much I love the response rate I get at 64?)

Polystyrene Man 18 years, 2 months ago

Make a Jumper clone and post it in the Novice Q+A at the GMC and you'll have a good response rate as well.

AthamX 18 years, 2 months ago

WASD to move, 12345 to switch attack, and left click to attack at point of clickage. But, thats just my opinion

Game Fortress 18 years, 2 months ago

I think I will stick with the point and click navitagtion because the game is isometric. I hate Iso games with WASD or arrow keys, its confusing. I could have both I guess, but thats a huge gameplay point to change.

AthamX 18 years, 2 months ago

True…ya, i guess it would be best to just change the zxcvb to 12345. I find that easier although it probavly sounds stupid to you people

Game Fortress 18 years, 2 months ago

well it would be easier to remember. I could easily offer both options for people who get picky.

AthamX 18 years, 2 months ago

umm… that wouldn't be me, now would it?