I got bored yesterday. So I made this. A ray-tracer, which currently supports reflection, refraction, diffuse lighting, and several primitives. It renders images at a respectable 37 FPD.Plans for continued development of the ray-tracer include: More collision primitives. Full texture support. (Normal and diffuse mapping are the only two implemented so far) Global illumination. Optimization.I should be heading off to college in August. I think it should be interesting, to say the least. I hope to get straight A's in the classes.My life is generally uneventful, to an extent such that I do not remember what day it is. This is often annoying, because I sometimes want to remember such facts.I have a second project in the works. An escher style platformer. I don't know if I'll complete it. Also, Model Painter 2 is on the very back burner.
Looks pretty clean.
Pretty cool, what did you write it in? Also, I assume by FPD you mean Frames Per Day or something?
That looks neat.
If it's in GM, I hope ENIGMA is faster for it, if not, is it using your GPU, or purely CPU?It is in GM, and FPD really does mean frames per day.
0.0004292 frames per second, or a render time of 38 minutes and 50 seconds. Ish.