RPG Progress

Posted by Harrk on May 6, 2012, 7:30 p.m.

Warning: Contains slacking.

I've got exams starting at the end of May and going into June so I haven't been working on this as much as I'd like to be doing so.

Anyway, I know what I pretty much want to do and I'm working on graphics right now.

The game will have a turn based battle system for which I already have an engine for, or rather the remains from a semi-dead project.

(link for the semi-dead project blog: http://dividedworlds.netai.net/blog/ - I stopped working on it to rethink my graphic style.)

Start of a dungeon/castle tileset that I've been working on today. Considering my game's story is sci-fi/futuristic, I dare say a good old middle-aged dungeon tileset will achieve absolutely no purpose whatsoever.

Okay, this tileset is aiming to be some sort of underground/basement/facility thing. I just need to start adding more wall tiles to go around the edges possibly. Then I can start adding in some decoration.

Here's a quick example of the incomplete in-game menu, including some non-finalised (especially the 2nd guy) avatar pictures.

Still I have a lot of work to do, considering the small time frame in which to do this in and my bad habit of procrastinating. At least it beats the time I joined another contest late and tried to make a RPG game in 1 week (instead of the full 2 weeks) with a turned based battle system

This was the result: http://sandbox.yoyogames.com/games/196312-senra

Anyway, I'm not worried about anything yet. I'll worry when I have to find music. -.-

Comments

svf 12 years, 7 months ago

Very purty! I see we have very intense competition in the compo! >:)