Warning: Contains slacking.
I've got exams starting at the end of May and going into June so I haven't been working on this as much as I'd like to be doing so.
Anyway, I know what I pretty much want to do and I'm working on graphics right now.
The game will have a turn based battle system for which I already have an engine for, or rather the remains from a semi-dead project.
(link for the semi-dead project blog:
http://dividedworlds.netai.net/blog/ - I stopped working on it to rethink my graphic style.)
Start of a dungeon/castle tileset that I've been working on today. Considering my game's story is sci-fi/futuristic, I dare say a good old middle-aged dungeon tileset will achieve absolutely no purpose whatsoever.
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Okay, this tileset is aiming to be some sort of underground/basement/facility thing. I just need to start adding more wall tiles to go around the edges possibly. Then I can start adding in some decoration.
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Here's a quick example of the incomplete in-game menu, including some non-finalised (especially the 2nd guy) avatar pictures.
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Still I have a lot of work to do, considering the small time frame in which to do this in and my bad habit of procrastinating. At least it beats the time I joined another contest late and tried to make a RPG game in 1 week (instead of the full 2 weeks) with a turned based battle system
This was the result:
http://sandbox.yoyogames.com/games/196312-senra …
Anyway, I'm not worried about anything yet. I'll worry when I have to find music. -.-
Very purty! I see we have very intense competition in the compo! >:)