What's with all the down time?
Is it Minecraft?Other people use this server. Seriously, stop spawning mountains of animals and stuff that messes up things for others. When it's not down, it's slow as shit, even though people have attempted to fix it.
Minecraft crashing pretty much never takes the server itself down and when it's laggy taking minecraft down usually doesn't speed it up.
Hey, if you're mad, send FSX some cash to help upgrade the server.
Kabob - It has to be MC, we never had these problems before it started being modded to hell and back. It's already well established that Minecraft can be quite taxing on computers and servers, with the exchange of so much data and intense CPU use. As cool as some of the shit is - and don't get me wrong, I love the "open" nature of this server and community, and all the cool shit people do - but people mostly focus on how cool something is and not on the resources it consumes.
Maybe fix your mod so things that are taxing on the server don't happen anymore, like spawning ghaststacks or 200 pigs and then zapping them all with lightning.Like, say, set a limit of 3 mobs to be spawned. Hard code it so not even admins can use it to spawn more, because as much of a popular pastime as it is to flood someone's home with 300 chickens, other people have other things running on this server as well.Regarding FSX getting cash… I actually want to talk to him about that, but I don't know how to reach him via chat programs, which I prefer over sending PM's back and forth.It was not minecraft, minecraft has a set limit of how much resources it can use and if it goes beyond that java crashes without hurting the site. I doubt anyone was even on minecraft at the time it went down, or if they were they werent doing anything to stress the server. It was either a DDoS or the email spammer.
The other day I was shooting about 15 exploding snowballs per second as 4 other people did other stuff, so I doubt Minecraft has much effect on the server especially considering it wasn't even laggy from that. It's only bad whenever thousands of TNT are set off at once.
From my own experience, minecraft doesn't completely stick to those limits.
Of course, that isn't even taking into account disk hits - minecraft is incredibly I/O heavy, so if you're also using up the majority of the RAM, that WILL effect performance.I think its currently limited to either 1 or 2gb of ram, unless thats been changed recently. Plus MC is only I/O heavy if somebody is logged in, but the lag happens regardless. We've taken it down before and the site was still laggy.
How much RAM is the server working with?
Though I suppose if performance issues persist when the server is shut off it's likely not the cause anyway.Don't be so silly, people rarely play on the server lately.
Hero, you talked to me on MSN and I told you it wasn't minecraft. The server was upgraded just so it could handle it. Y U POST DIS? Y U NO BELEEV ME?
The majority of the problems with the server stemmed from 64digits being used as a spam bot, something me, Steve, and Bob have wanted to fix for some time (but have not had the expertise to do so). I've done what I could to mitigate it for the while, and now steve has finally managed to get a permanent (we hope) solution so the problem is fixed. The reason we went down for a little while was because we were DDoS'd by the aforementioned spammer.Don't kick the server for being unreliable. We've had very good uptime for quite some time now.@Bob - minecraft reserves 1 gig of ram at startup, expanding to 1.5 gigs if required.@PY The server has 3 gigs of RAM. More than enough to handle minecraft.