Hey, well im working on a Drag and drop to GML converter. Im acutually building it in VB(which im new too). The reason is obvious, to make a clean and bug free application. Anyways I have just started to work on it. Ive added 3 move actions in so far. You can see them below.
[2]-[3]Im hoping to finish this within a couple of weeks. Also im working on a site called GM Scripts in which people will be able to submit scripts and examples to the site. Im prob gonna put this program on it to to help the new commers.The site still has a ways to go since I just started it to. Hopefully people will like it ^^. Anyways, like i stated above im just starting to learn vb(which is really easy) I have trouble everyonce in awhile to find a way to do certain things. But its much easier to use for making programs. My god, never realized how much easier it was ^^. Well I think thats all.Edit: it looks like i had posted this twice on accident. Well i deleted the other one.
I was going to do this. :(
(jk)Looks ok.Edit: Since it is a D&D to GML converter…wouldn't it make sense to do it in GM?no, vb has can do a good interface as oppose to gm(Well you can do a good one in gm but it requires lots more work).
Then you should stop being lazy and do it in GM. =)
:P naa cant do multiple windows like you can in vb, also with vb's docking system it makes it possible for you to maxmize and everything scales with it(not just zoom but expand) Sure you could do this with a heck of a lot of work in gm. Basicly when it comes down to it, vb is better for applications.
gml + some speed = vb - DX
^^ so true. You can create good interfaces real easily with vb too.
Would you be able to copy D&D from GM into your program? That would be good if you could, although it might take some work.
btw, relative is spelt with an 'a', not an 'e' (see screen 2), looks good!
yeah, VB is more friendly for programs and GM is more friendly for games. I never used VB though :F I think it might have been easier to make a GM tool by embedding a GM game into a part of the tool.
Actually GM is an awful tool for making application parts, mainly because of its lack of proper objects usage. you arent able to declare member functions, which is a huge disadvantage. you also arent able to create blank objects that have no data in them, which would be usefull for creating diferent data types.
oh well.