The Road to a Better Game

Posted by JID on July 7, 2011, 3:14 p.m.

Just another quick update, show you what I've been up to since my last blog about my game. Since my last blog, I've made some major improvements.

Gonna get straight to the point:

(Go to 0:41 for the new minigun)

Most of the changes aren't very noticeable in the trailer. I've been working out a lot of small details in the game. Added a new fog effect if you noticed that in the trailer, but there's much more to come in the following months. Which will include a new beta for the game.

Some of the changes:

Better designed maps

More balanced gameplay

Health recharges faster

Weapon Improvements

Better explosions

More interactive environments

More ammo for some weapons

Sexy menues(which I unfortunately forgot to show in the video)

Tweaked Trong gun, shotgun, minigun, and Alien Assaualt Rifle Damage

Player is centered in the view now

Alien Assault Rifle has recoil depends on how fast you shoot

AK90 doesn't shoot when you hold the mouse button, instead you have to tap.

Spawns are 100% perfect

lights can can go out due to explosions

You can now sprint with the minigun

When you switch weapons with the minigun out, you put it down in order to do so.

Grenades are actually useful and have much better physics

Power weapons take a full minute to respawn, while normal weapons take 30 seconds

AI doesn't get stuck anymore

Billions of more improvements that I can't fit into this text box, and they aren't in the video.

(We need the
function back. :<)

If you like to read a lot here's MORE changes that I've made to the game a month ago.

There's actually much more things I've changed/improved in the game than that, but, it's mostly campaign stuff, but I'll save that for another day. It may or may not include mech suits :>

Oh, and thanks to Moikle for the sexy explosions. They actually look much more incredible, in-game. This trailer makes them look different for some reason.

Here's a quick comparison pic between the old and new explosions:

I don't know where the fuck Rambo is. I want better graphics now. :(

Yeah, that's about it.

Comments

Moikle 13 years, 4 months ago

oh wait, now i see, the fire is animating, but it didn't look like it in the video…

JID 13 years, 4 months ago

Yeah, I said in the blog that the vid makes the explosions look different, for some reason.

Moikle 13 years, 4 months ago

oh and thanks for the acknowledgement IN BOLD

ATTENTION EVERYONE, THIS IS A NOTICE REGARDING JID JID is a pretteh cool guy, eh makes games with cool lighting and doesn't afraid of anything :D

BP Scraps 13 years, 4 months ago

yes, he is teh vereh kool guyeh.

vereh vereh koolzerz

Moikle 13 years, 4 months ago

ok, here is what it is SUPPOSED to look like, right mouse button is what is shown in the trailer, and left mouse button is my old one, which has had some minor changes to create the explosion shown when you press the middle mouse button.

oh wait, that doesn't make much sense, just press the middle mouse button :)

linky linky

JID 13 years, 4 months ago

YES, you've fixed the smoke particle effect. I want teh edituhble version nows.

Moikle 13 years, 4 months ago

no, sorry, i havent actually changed anything, but if you CAN see the smoke in that executable, then that means thet it IS because of something they changed in GM8. does anyone know what changes they have made to particles, or possibly the sprite_set_alpha_from_sprite function? to me it looks like they have made all particle types global, but i still don't see anything which would cause the smoke to be invisible…

JID 13 years, 4 months ago

I hate when GM just acts stupid for absolutely no reason.

Moikle 13 years, 4 months ago

this reminds me of the "Game maker has encountered an unexpected error" message, basically telling you that everything that you have been working on for weeks (or months) is broken and can not be salvaged

BP Scraps 13 years, 4 months ago

Hate that error. :'(

JID YOU HAD BETTER BE MAKING BACKUPS. D:<<<