Well, since 64midgets seems less fucked up for a while, I'll post another blog entry.
I have a new project, it may look like gregg the egg, but it isn't. It is better too. It's totally lowemir. See my project page.Anyway, since I make short blogs, I better stop right away.Be happy and keep it slordig!
Who the hell tagged this? This is probably the most important blog I've read in weeks. Looks great
They always tag my blog. :(
Damn taggers!
Can i get to be a beta tester to your game revengerman. I posted int he forum.Hope it isn't too late.TAGGED:
NewProj looks more pixelly and colorful(Though Gregg isn't all that colorful,eh?)How exploratory is it gna be?And is it gna have evil surfaces of doom?>_>I was thinking of actually not using surfaces to make it playable for anyopne. It is certainly not like gregg, I intend to eliminate linearity somehow. :3 We'll see how it ends. It's explorative because you get loads of skills and explore over 12 diff areas.
Can't you add a surface example Nobody?
Ice,I tried explaining to you on the forums how to do the fade circles.You just wouldn't listen
Ya,there are 3kinds of linearityThe Mario kindThe Zelda kindThe Metroid kindNo projects :'(