Super Ninja Hunter NEEDS your help!

Posted by JW on April 17, 2008, 12:21 p.m.

Okay whatever, wasn't going to post this here but I promised. Realised there aren't a lot of days left so this is a premature alpha.

A straight copy from the hidden depths of the poppenkast forums:

Quote:
Okay, I'm starting to get close to the end. Only 10 days left till compo deadline, and I'm in some sort of little creation dip. If you want to help me please play this and comment. :-*

Therefore, I throw this sloppy file here now.

IF IT GIVES an error in the menu, delete save.snh out of your folder.

Just play the story mode, it has 4 out of 5 areas now. So I still have to make one. The first 2 areas have cutscenes. There is music by tim, area 4 music will be changed.

Arcade mode is still a quicky, needs tweaking, spawning done, etc. It's not balanced or whatever yet. You can still try, scores aren't saved.

Oh about scores: Campaign scores aren't saved properly either I think.

A list of things I really need to change soon:

-the hud (ammo for rockets is not displayed, same for everything except chainsaw, which has a crappy bar)

-proper score (online highscore for total campaign score, and arcade score)

-sounds!!!

-area 5

-area 3 and 4 and 5 cutscenes

-a hit effect: now you don't see when you hit something/how much damage you do/when you're hit

-fix boss 4, the walls sometimes bug. And it's too hard.

-minigames for when you complete the game on easy/normal/hard

-some more effects, for like wall destroyage

-proper deaths, all enemies die as standard ninjas

-some tiles, like trees and snowmen in area 4

Please play, report any bugs, etc. If you can't beat an area, use n to skip a level. Don't skip the bossfight, since it will then fuck up.

Hopefully have fun!

-JW

Download:

http://www.thepoppenkast.com/data/JW/superninjahunter.exe

Oh some screens:

EDIT:

One last thing: I really don't know what to do with the sound effects… Using ripped stuff is sort of mean on something this "big". I see it as a big game, since I haven't really made anything bigger then gregg the egg. But yeah, either used some ripped/stolen but nice shotgun sounds, OR use sfxr, for some funky retro sounds. What do you guys think? Any advices? HALP! :(

Please tell me whatever you notice/want changed. Thanks! And oh: Sorry for the lack of pics.

Comments

ESA 16 years, 7 months ago

Escapader is a phenomenal musician, but the music he made doesn't fit at all. I'd ask him to make some fast-paced oriental sounding music. For sound effects, I suggest retro sounds. Hang on… I'll upload an example.

ESA 16 years, 7 months ago

Here is a crappy explosion effect I just made. It's really simple, just a few effects with white noise.

PY 16 years, 7 months ago

If only I could compose :(

Beat testing, however, I can do.

PY 16 years, 7 months ago

Agh… really, when a boss kills you, going back to the level's start is frustrating!

edmunn 16 years, 7 months ago

D=

Purer win.

Snakeman 16 years, 7 months ago

It's insanely hard, but addicting.

TomatoeWorm 16 years, 7 months ago

Actually, I think escapader's music fits nicely. It isn't meant to be a fast paced game of any sort, but more a game of hunting ninjas. D:

DSG 16 years, 7 months ago

I'll make you some music. =]

Grand-High Gamer 16 years, 7 months ago

Any chance of making it save up to the bosses aswell?

It's a pain having to redo the entire stage.

sirxemic 16 years, 7 months ago

The second boss is hard DX