I'm working on a big RTS/RPG game. One of my friends is making the sprites (over 200!) and I'm testing my skills in the programming.
This will be my first "big-game" ever and I'm not sure if it's going to be good.-You will be able to choose a 'main skill': Alchemy, Shapeshift or Building.-There will be over 100 different weapons.-You always fight with your party*-Over 400 missions.-You will be able to switch between built-in strategies or use an own.Battles:The battles take place on a battlefield (like FFTA). You can control your party members by choosing a strategy. There are offensive, deffensive, supporting etc.The game will be released in 2008.If you have any questions or suggestions just tell me.*You and up to 3 NPCs-!NEW!-Online registration and Online Battles!
When I first saw this, I thought you were making a Lord of The Rings game for some reason…
Anyway, welcome to 64Digits and good luck with your project.One piece of advice: work on the engine first and then worry about the sprites. Better to have a playable game with horrible sprites than an empty game with pretty sprites. [GRIN]TwistyWristyI've been working on several engines like Status_engines, Movement etc.
Thanx for the advice anyway :)Sounds…mystical. Good luck with it. Hope you do well with the creation, what are the sprites gonna look like?
Whenever I create good sprites for games, I always terminate the project, and I don't finish. Once I create an awesome menu title for a game, and I got bored of the game. I use dummies as sprites for games I finish now. Later, I switch them off to better sprites when the game's good.
Thanx guys for ur help! :)