Hey everyone! Just some news on my 3D modeller for Game Maker ( see my previous blog ).
I set up a little list with some of the ( planned ) features this program has/is going to have.—————————————————————-Objects- Move ( selections of ) objects- Scale ( selections of ) objects- Rotate ( selections of ) objects- Align ( selections of ) objects to a grid- Align ( selections of ) objects to an axis- Center ( selections of ) objects - …Modes- Object Mode- Edit Mode- Uv Mapping Mode- Bounding Box Mode- Vertex Paint Mode- …Draw Types- Textured- Shaded- Solid- Wireframe- …View- Left- Right- Front- Back- Top- Bottom- Perspective- Usefull grid systemBasic Shapes- Plane- Block- Ellipsoid- Cylinder- Cone- Pyriamid- Tube- Torus- Triangle- N-Gon- …Special Meshes- Text (*)- Paths- …Subsurf Modelling- Viewable from all views except perspective- Very usefull when combined with paths ( see Special Meshes )Mesh Editing- Move ( selections of ) vertices/edges/faces- Scale ( selections of ) vertices/edges/faces- Rotate ( selections of ) vertices/edges/faces- Add a basic shape to a mesh ( see Basic Shapes )- Add a line to a mesh- Add a face to a mesh- Extrude lines- Extrude faces- Delete vertices/faces/edges- …Lights- Directional lights- Point lights- Spot lights (*)- …Rendering- Rendering with background- Shadows on a flat surface- Exporting render image as *.bmp- Set the position, direction, pitch and angle of the rendering camera- …—————————————————————-Something special that this moddeler is going to support, because it is made especially for Game Maker: bounding boxes. Nothing special, you might think, but it can come in very handy when creating 3D games in Game Maker.That is, because it would cost a lot ( too much ) power for Game Maker to use triangle-collisions. Therefor you are "forced" to use bounding boxes. In this modeller, you can have the bounding-boxes calculated or add bounding boxes yourself. The bounding box locations and dimensions will be saved with the model in a file.You can then load the file and the bounding boxes by using a script in Game Maker that I am going to create. You can then easily check for collisions with the bounding-boxes. Sounds pretty cool, huh?Anyways, I really need a name for this modeller, and I have no idea how it should be named.PLEASE, PLEASE, PLEASE… Don't say "Game Maker Modeller" or something like that. [:)]
Eh? A new 3D modeler…?
I'll have to check it out, then.nice, when is it coming?
Ooh, look - competition.
Hehe omicron.
One thing I am aiming at with this modeller is make it user-friendly.Something that, untill now, in my opinion, no modeller made with Game Maker had.