I've been pretty busy since my last blog, so I didn't succeed in getting enough done on the 3D animation creator to post something blog-worthy in one week.
I do have some cool things added now, tho, so therefor: a blog :D.What I've added in the past 1 and a half week is the basic rotation and scaling system. Models can now be rotated and scaled over either the x, y or z axis, and also moved (but that was also possible already when I posted my previous blog.When you click the left mouse button when you are scaling or rotating it will show a line from the model center to the mouse position, indicating how much you are scaling/rotating the model, and it will of course also show the rotation/scaling on the model itself.Here's a screenie of it:As you might have seen too, I made a little update to the second window. It now doesn't show anything but the models, where it showed the grid and everything else too before.I also changed the arrow movement models, to make them look a little more smooth.What I'm now going to work on is get a tweening-calculation system, so you don't have to transform the models for every frame seperately :).As for Barnstormer: 1920, we finally found the cause of the crashing bug with big help of Tepi, as he did a lot of extensive bug testing :D! We're now working on fixing it :).Hope you enjoyed the blog,Jesper[3DANI - 01] Rotation and Scaling system added
Posted by Jesper on Feb. 2, 2008, 10:57 a.m.
I know 64D has it's own image manager, but that doesn't mean that I can't upload it on imageshack and post it here if I want to. I just prefer imageshack.
I didn't use a DLL for the second window, I coded that with GML."Well, what was the bug?"crashing bug
with big help of Tepi, as he did a lot of extensive bug testing :D! We're now working on fixing it :).We're no strangers to love
You know the rules and so do IA full commitment's what I'm thinking ofYou wouldn't get this from any other guyI just wanna tell you how I'm feelingGotta make you understandNever gonna give you up, never gonna let you downNever gonna run around and desert youNever gonna make you cry, never gonna say goodbyeNever gonna tell a lie and hurt youWe've known each other for so longYour heart's been aching but you're too shy to say itInside we both know what's been going onWe know the game and we're gonna play itAnd if you ask me how I'm feelingDon't tell me you're too blind to seeNever gonna give you up, never gonna let you downNever gonna run around and desert youNever gonna make you cry, never gonna say goodbyeNever gonna tell a lie and hurt youNever gonna give you up, never gonna let you downNever gonna run around and desert youNever gonna make you cry, never gonna say goodbyeNever gonna tell a lie and hurt you(Ooh give you up)(Ooh give you up)(Ooh) never gonna give, never gonna give (give you up)(Ooh) never gonna give, never gonna give (give you up)We've known each other for so longYour heart's been aching but you're too shy to say itInside we both know what's been going onWe know the game and we're gonna play itI just wanna tell you how I'm feelingGotta make you understandCant wait till the 3d animation program is finished. It will be really useful to a lot of game makers out there, including me. If its released anytime in the near future it might make an appearance in facility b, that is if i don't code one for myself before then.