<font color=white>GM7Zip Public Release</font>

Posted by JoshDreamland on April 13, 2007, 3:18 p.m.

<FONT SIZE=5>NEW VERSION COMING SOON.</font>

This will be incorporated into 64Digits V3 as well. No arrangements can be made with Mark or Yoyo games, as they cannot seem to make up their minds or reply to an email.

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><h1><font size=+12>GM7Zip</font></h1></td></table>

This is just a little announcement; <b><u>GM7Zip</b></u>, the compressor I have been blogging about recently, is up for its first public release.

It has also earned the Marbs seal of approval I sorta gave him. XD

<img src="http://64digits.com/users/marbs/marbs_seal_of_approval.gif">

In order to convenience the general public, a few provisions have been made; two involving the program, one more global provision involving 64Digits.

The first two of these are keys in the registry to make GM7Zip easy to access. One is for GM7z files, the other for right click exes. Both are optional, see below.

The 64Digits modification, done by FireStormX (thanks again, by the way [:)]) is simply support for GM7z files in your file manager. Another great reason to use this here.

Now, the link:

<font size=+2><a href="http://www.64digits.com/download.php?name=GM7Zip.zip&id=17829">Download GM7Zip now!</a>

<a href="http://www.64digits.com/download.php?name=GM7Zip_Vista.zip&id=17843">Download Vista Compatible GM7Zip release!</a>

</FONT>

(I ask that people who use this program do so as an alternative to, or have as an alternative, standard Zip)

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><font size=+12>Info</font></td></table>

GM7Zip is a compression program used exactly like WinZip that is designed specifically for GM7 executables, and also supports GM6.1 executables. GM7 executables are reduced by a quarter less than 2MB (1752030 bytes), GM6.1 executables are reduced by 575KB.

<b>Installation</b>

There is no installer. When you run the game for the first time, it asks to be put where it can stay.

You then choose what to associate it with. You can choose to association with GM7z files, EXE right click menus, Both, or Neither. It is perfectly safe, so I recommend both.

<b>After that it is ready to rock.</b>

If you associated with GM7z files, you can now double click them for instant decompression. Or, whether you associated or not, you can open the program normally and select decompss. Alternatively, you can drag a file to decompress into the program icon or shortcut.

If you associated with executables, you can right click one and select "Compress with GM7Zip" to do so instantly. To compress alternatively, or to compress multiple files together, you can open the program and select "Compress" (limited number of files) or you can dRag all files into the icon (unlimited number of files, but only one executable can be super compacted).

This program uses Zip compression after the first compaction to finish the job, see credits below.

Thanks to all who participate.

Also, User Bar:

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–OR–

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–OR–

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Here are some screen shots:

<img src="http://64digits.com/users/JoshDreamland/PracticalCompress.PNG">

Here is a very practical example featuring JakeX’s <i>Sapphire Tears.</i> This look like it should be your game?

<img src="http://64digits.com/users/JoshDreamland/SUPPACompress.PNG">

This is a show of the pure power of this compressor. You make somewhat small games? I’ve seen similar C games at this size. That is just how useful this can be.

And with a constant compression rate, you’ll always have that base file size chopped off.

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><font size=+12>Credits</font></td></table>

<font size=+1><b>Josh @ Dreamland</b></font>

Program Design,

research on compression,

GMVER scripts,

and all graphics

<font size=+1><b>Ism Avatar</b></font>

Absolutely stunningly

and completely amazingly

lightning fast binary

splitter/joiner Dll

<font size=+1><b>CoderChris</b></font>

GMZip Dll for Game Maker

that furthers compression

and binds additional

resources.

<font size=+1><b>DeadGames</b></font>

The interesting for GM

text boxes are by Dead Games.

Thanks dude, very

professional.

Comments

tgmg 17 years, 7 months ago

Hey, this is great, I was actually going to create a program like this but now I don't have to.

But a few suggestions:

First the name gm7zip makes me think of a dll for creating 7z files, it isn't obvious that this takes away the runner leaving much smaller games.

Why don't you create a very small exe file in C that checks if this is installed and runs it if not it displays a message like you need the GM runtimes to run this program get them here..

Why don't you call this the GMRuntimes or something, that would be cool.

s 17 years, 7 months ago

or just have it have the extension of GMZ

And it'd be amazing if you made a GMversion converter,that'd be even better.Then,GM6exes could be GM7exes for all those Vistars and GM7 could be smaller for nVistars.Though,the small things could get in the way,if there are any new things being used.In that case,you could just tell them that conversions cannot be done

JoshDreamland 17 years, 7 months ago

TGMG– I will do that.

Alert–

We've talked already

Serpy–

I'm actually afraid to read your post. XD No, that's impossible. The encryption would prolly be fucked. But I'll give it a try…

ZOMG if that works…. Hmmm….

a2h 17 years, 6 months ago

Quote:
Then,GM6exes could be GM7exes for all those Vistars
That part is possible. Mark Overmars released one on the GMC, not sure where though, I forgot.

What I think it does is replace the runtime, so the opposite could potentially be possible.

s 17 years, 5 months ago

Ya,Mark has a tendency to be just a step ahead of Josh