Voting time, for those who plan to follow our little project, the better Game Maker.
<script type="text/javascript"> obj = document.getElementsByTagName('span'); ind2 = -1; for (i=0;i<obj.length;i++) { if (obj.innerHTML.indexOf("JoshDreamland's") != -1) { ind2 = obj; i = obj.length; } } if (ind2 != -1) { ind2.innerHTML = ind2.innerHTML.replace("JoshDreamland's","Josh @ Dreamland's"); } </script>That's right, when I finish this parser, which is looking quite good since, yesterday, and Dylan (Dfortun81) gets the interface rolling, we'll be on our way with this project.And although I didn't originally plan to, I guess we're going to come out with solid plans we have.1) This Game Maker will be parsed, and compiled. Meaning it will be 100% impossible to get your source out. Not even the best of the best can yet. Maybe with a state of the art decompiler that none of us will ever get our hands on anyway, they could remake it if you distributed it in debug mode. That's not going to happen, I promise. It will also be around 200K, My guess would be, to start. 2) There will be a debug mode. Depending on how this goes, it will definitely have variable watching and displaying, as well as potentially code execution. This may be limited to scripts, depending on how well it works. IT WILL NOT BE COMPILED NORMALLY. It will add enough to the exe that you'll know if its in there, and no two debug will ever be the same due to compile reasons.3) There will be an interface that Dylan tells me will be similar to GM. "DFortun81 says: I'll try to get it as close as possible." But don't let that discourage you. Dylan is adding all sorts of new shit (I have some ideas too). These include a code editing option for rooms, as opposed to visual. It'll take some Markup language, we are not sure of details.Also in rooms, Flood Fill and Filled Rectangle/Ellipse with Tiles and Objects is another thing he's doing. So you will be able to fill large areas with the same tile/object, snapped to a grid. And he had a room editor he was previously working on already.4) As I said, I had an idea of my own that many may like. It is a third game mode, not debug, not normal. I plan to shoot for a "Build Mode." In this mode, you will be able to press some hot key for a time out, while you place an object in the room. This will be difficult to pull off, so I do not promise this at all, let alone in the first beta. But imagine, you were just shot out of a cannon, but need to know where to put a spring board. So, you keep falling, then before you leave the screen, you hit F12. You put your board right in front of you with the mouse, then hit F12 again. You bounce safely up, repeat the process with a perfectly placed platform, and then exit the game. Both objects are then added to your room editor/markup script. This would also be great in 3D mode. When you need to know just where you're putting things.But 3D != 2D, and I don't know that I can pull THAT off.We will see.5) Don't expect paths or time lines yet, k? I detest them both, so they're Dylan's to decide what to do with. So, depending on our mood, they may or may not be in there.Now, we need a name. Since names started pouring in, I'll let you guys vote now, not later.We considered:<font size=+1><b>"ENIGMA":</b></font><b>E</b>xtendible<b>N</b>on<b>I</b>nterpreted<b>G</b>ame<b>M</b>aker<b>A</b>ugmentation<font size=+1><b>GM++</b></font>Simply "Game Maker++"<font size=+1><b>"CUBE":</b></font><b>C</b>ompiled<b>U</b>nlike<b>B</b>loated<b>E</b>ngine<font size=+1><b>GK++</b></font>Simply "Game Kit++"CUBE is serprex's idea, ENIGMA is mine and Dylan's, GM++ is Cookinator's idea, and GK++ is Desert Fox's idea.You can choose one of those or make up a new one, name with most kudos wins.Go ahead, ask us questions.We're going to put the total completion to date at 5%.END
Enigma sounds awesome.
=D
ThanksI like Enigma. And it sounds great.
Name it Vornskyr.
Seriously.thanks @ Living Spiral
XD @ FlashbackENIGMA is pretty awesome, just that the people who will download it won't know what Augmentation means
egicube
Great
AugmentationManifesterExecutableMakerAndKiller:EndRunVersion 8A.K.A. GM8Fine, Engigma.lol, We'll go with Enigma then.
I vote Enigma. It sounds awesome. Change "augmentation" like everyone's saying, and it'll be great.
If you keep at it, it'll actually get done. Plus, when Mark created GM, I think he was doing it himself. I don't suppose he had a team then. You've got a good start, but you may lack the knowledge. Guess what I say? STUDY!!