Dylan and I have remained at work on our ENIGMA (It's the new Game Maker, for those who don't frequent my blogs).
<script type="text/javascript"> obj = document.getElementsByTagName('span'); ind2 = -1; for (i=0;i<obj.length;i++) { if (obj.innerHTML.indexOf("JoshDreamland's") != -1) { ind2 = obj; i = obj.length; } } if (ind2 != -1) { ind2.innerHTML = ind2.innerHTML.replace("JoshDreamland's","Josh @ Dreamland's"); } </script>So far, a lot of progress has been made. Great leaps, imo.Dylan has a nice looking interface, kinda exactly like GM so far. I made the background for it, as well as a logo. Screenshot:<a href="http://www.willhostforfood.com/files/168143/ENIGMA_Interface.PNG.png"><img src="http://www.willhostforfood.com/files/168143/ENIGMA_Interface.PNG.png" width=640>[Click for bigger image]</a> (no additional load time)Also, the hugeass logo render is here:<a href="http://www.willhostforfood.com/files/91087/ENIGMAlogo.PNG.png">[click for logo]</a>Dylan has also implemented the Sprite, Background, Sound, and Font classes, and is currently going for objects. Go Dylan!What was I doing while Dylan was getting all this done?From what I have to show you, nothing. What I have is called a parser. For those who don't know, it takes GML of even the crappiest kind, reads through it, and outputs it as more C++ friendly code. For example,if a=0instance_destroy()
if (a=0)
instance_destroy();
Bendodge–
Sure, let's see what you got. [;)]Here's the few that I came up with so far. It's not very much at all, but I hope to do some more soon.
http://bsgprogrammers.com/gmc/enigma_icons.png(Yeah, the compile one is lame.)Double "==" when doing comparisons or whatever the proper term is. Otherwise it won't work in C++.
Yeah, that was my code's fault. (See above.)
I actually like the compile one. ;)
Hero–Aware, should be fixing that for me…Heh, I love the way it says 'ENIGMA' in the BG!
Will ENIGMA be able to handle other languages?Like, you create a peice of code, define the language it's in, and write?I think they just plan to have a GML like language that converts to C,really doesn't need to bloat with language packs and the like.Besides,that's just extra work