[J@D] Blog. Better than life.

Posted by JoshDreamland on Nov. 27, 2007, 4:33 p.m.

Well, I decided to express some of my latest feelings in a non-completely-ENIGMA-oriented-blog.

First off, Fawkseh gave me a new toy. I love it. TOR, it be. I press a button in FireFox, and I'm cloaked. Reminds me of Hypermode in Metroid Prime 3. One little button, and I'm invincible.

Just thought I'd put that out there. ^_^;;

Plus, I hate history homework. I have a project due on Napoleon, and it's like OMFG WHO CARES ABOUT HIS MOTHER, HIS ISLAND, HIS ARMY, OR HIS KINGLINESS? HE'S DEAD.

^_^"

Anyway. Another thing on my list. This one is ENIGMA related, deal with it.

I'm apparently going to have to lecture Dylan on my views on our course of action for the project. Because I feel the need to…

He is amazing at C++. Ten times better than me. But what he doesn't like, is planning.

He said, in his PSM on MSN, "Working on (potentially) the most difficult stage of ENIGMA."

Now, yes, it's fucking huge. Instances are a very difficult part.

But that 3,000 line parser? That was no breeze. Okay? It wasn't. And, <font size=-12>even if Dylan just had me on it to give me something separate to do that I could handle, which is one of my conspiracy theories, </font> it <b>wasn't</b> simple. And the only reason I managed to pull it off was with careful planning and consideration. The token system I came up with was my original thought, which I decided would be the best and most efficient. I didn't just wing it; that only works sometimes.

(Like NOT with graphics systems, cuz lo, someone has to redo those now that we're using OpenGL.)

All I'm saying is that a little planning won't kill. In fact, it can indeed go a long way. Three thousand lines long way.

So as soon as Dylan is done recuperating from his (disasterous?) attempt at pulling off objects, I'll force him to plan it out. Somehow.

T-T-Y-L, BITCHES.

Also, [egretfillet] is a pussy. Thank you.

END

Comments

JoshDreamland 17 years, 1 month ago

Well, thanks then. :3

We'll plan soon and act later. I hope.

I'm all for giving it thought before and while typing down code, but…

hogofwar 17 years, 1 month ago

what 3d rendering system are you going to use?

s 17 years, 1 month ago

They'll cross that bridge when they come to it

JoshDreamland 17 years, 1 month ago

That's a bridge I'm terrified of.

s 17 years, 1 month ago

Though praps you should praps follow Dave's suggestion and try to make 2D and 3D a single mode?

And don't use GM as an excuse to stay with the d3d_start methods. Porting old projects to ENIGMA will only weaken it if you keep yourself tied to a mess

JoshDreamland 17 years, 1 month ago

=OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

They will be one system. I'm just not making Dylan do them (or doing them myself) yet.

JoshDreamland 17 years, 1 month ago

3D functions that is.

s 17 years, 1 month ago

Shocking, I thought you meant you would do 3D and then 2D

JoshDreamland 17 years, 1 month ago

<___________<

X3

:3

biggoron 17 years, 1 month ago

Quote:
#include <iostream>

int main(void)

{

int x = 50;

void *px = (void*)x;

std::cout << px << std::endl;

std::cin.get();

return 0;

}
Since when couldn't you cast to a void pointer?