Not to imply that these days aren't good. Hell, that title probably pissed ten different people off. If it did, don't take it personally, I'm not insinuating that all is lost today. But, only a few years ago…
- I believed serpy lived in a cave, feeding off of lichen and other odd species found on rocks and walls. I always knew he had a chair nailed to the wall, but the whole scenario was shrouded in much more mystery.- I was making friends with a ton of people who I now have not heard from in literal years.- I still had room to learn in GM. We all did… We always had something new to showcase, something new to joke about. Some moron would post another Mario game, and everyone would have a laugh, except people who were genuinely outraged. There was a constant supply of new things to look at, to learn from, to talk about.- Game Maker couldn't be decompiled at the push of a button; there was still fun to be had and secrets to be kept. And things to exploit. It's almost odd that I still have the first place CSX badge… Maybe it has just become too easy to steal now to be worth it. Maybe it's just hard coded into the system by now. (That last sentence was a joke. Don't even bother me about it)- HTML privs existed. As did SY. Everyone who knew any JavaScript was having a blast screwing things up, but on this implicit honor system that no one would ruin the site for everyone else. I'm still a bit mad at the multiple assholes who had to take that away. Point to prove or not, there was no harm before then… Even with all the artificial rules that the admins (namely, TwisterGhost) had imposed. But that's what made it more fun.- Everyone was here for the same reason. Since then, everyone seems to have moved away. I mean, certainly, GM is no place for 64D. But I meant from the world of programming in general. Hell, arc was going to turn this place into a more general community just on account of that fact. No one I talk to still uses Game Maker, and of those, only some 20 still use any sort of code, really. I wish more were like that twenty. But because of that unity at the time, there was so much more to talk about… We all had that one thing in common. The place bordered invite-only. The referral badge meant something. Everyone I knew talked to one another at least once a day.- Portal was something new to me. So was Doukutsu. The two are the only PC games worth a second glance, and I would hardly give either a shot. Serpy begged me for at least a hundred years before I finally played it. And then he was gone… Gone to play amongst the humans…It's funny, just as I started writing this, serpy made his return… He'll probably not be on longer than an hour.I made my games and had my fun, never thinking I'd need to grow up far past that. Thinking that the deepest moments of human creativity were captured in video games and the dialogue therein. Never stopping to think that college would really be necessary; and to this day I'm not sure it is. I picture this little hobby of ours as a giant tree, almost as an umbrella, in a cold, stormy world. These last months I've spent at college… It's like they're pulling me away, and I'm just hoping to wake up and see that all that time I've spent there was just that two second event… that moment of sheer unpleasantness when you move too far from the tree and the cold rain strikes your arms, making you aware of the temperature of your veins, feeling almost numbing as it runs back off. That's when you wake up and slip back under the shelter of the leaves. I've done that, actually.If you can't tell, I'm in a figurative mood. I figure I'll end it now or risk sounding like a damn pansy.I was just lecturing serpy on his past self vs his present.
Quote:
Nark Pvermars: The serpy of two years ago would plot a path around drinking to ensure optimal mental capacityThe serpy of two years ago didn't need alcohol, as he had a natural high all the timeand he would write a codepiece that closely resembled brainfuck in GMLand would compile his game over and over and over again until it was satisfactory in sizes: I still doThough not GMLAnd as for drinkingI'm planning to remain sober for quite some time come Saturday drinkingI plan to make strikes soberAnd by then maybe the people will be too drunk to pass me drinks: I recall that nowQuite odd how there was a range of 10KB on zip compressionNark Pvermars: see, that's the serpy I knowone who can tell you the exact date and time of the execution of any particular event
Quote:
Nark Pvermars: If you still like reading, and/or 64DNark Pvermars: http://64digits.com/users/index.php?userid=JoshDreamland&cmd=comments&id=266411s: I'm not a tl;dr kind of personNark Pvermars: It's nice that some things never change
Kaz–
I talked to him on MSN a few weeks ago. I asked why he'd been on more lately (twice in three months), and he claimed he forgot to set it to Appear Offline. So yeah, I meant being here and him, not just here (which he isn't much, anyway)And I'd love to see such a community. Hate to abandon 64D, though. Nostalgia, y'know.C-Ator (who is no longer C-Ator or Cat)–Not emo, figurative. It was given a sad tone for effect, you great silly.–And for fear of sounding too attached to Game Maker, let me say I prefer to have little affiliation with it. I'm happy to pretend ENIGMA was born of its own needs, not having anything to do with Game Maker's. Likewise, I'd prefer to have a general programming and/or game design related community.That is because you are nederlandish
…You great silly. :3I would like to help to build such a thing. I have ambition like that, and spending hours a day programming on the web XD
Good, I'm glad someone would like to help me. If you feel like contributing, make some general layouts, nothing fancy. It's no problem if you don't, I'd just like to see other people's ideas for a general community.
lol@rubbish
I never saw anything we did as rubbish. Still don't, really. We were just having fun, even in our most infantile moments.
Our ideas of that have evidently changed, and I'd say not all have been for the better.life is a bit of existential goo, i think that it tastes good with a bit of jam and gumption. that tree you talk about has to come down some day, nothing can really stand the test of time but isn't it the most intriguing ideal that trees often drop their spawn around them
even as the tree gets old and becomes withered away, as it weathers itself down into the eventual ineffability of nothing, isn't it odd that we just sit and watch as it crumbles to dustand isn't it odd how we may turn our backs to the offspring of the tree as they grow beneath our very existenceand isn't it odd how we just flock to them suddenlyas though we noticed all alongchange is inevitable if you're working towards it; being static is just as easy as being dynamic if you are determined enough. the only thing that is inevitable, as of yet, is the seemingly ineffable passage of time. we can bend reality to our will in every other way but even time will never heel itself and slow down or do that which we desire, speculatively speaking. accept no realityYes, but it'd probably help if people weren't too caught up in reality to program. Heh, 'caught up in reality.' Most people would think badly of me simply for suggesting that programming held worth in society, especially to be worth putting aside worldly goings-on over.
But it was that important to us, or at least to me. I think this feeling has to do with not really wanting to grow up. Yes, in the sense that I never wanted real responsibility to come between me and the fun, but less naively, in the sense that I truly believe this would work as a profession, and that growing up doesn't mean forsaking programming. And it doesn't; we all know that. Some of us just didn't care enough to pursue such a goal.