Decompile Proof!

Posted by KaBob799 on Jan. 26, 2008, 3:08 p.m.

Yep I have a way to make it so no one will decompile my latest project.

The solution is Open Source! D=

All joking aside I did actually start an open source project a couple days ago and just released the gmk for the first time today.

OpenPokemon

Quote:
OpenPokemon is a pokemon engine I started on 1/22/08. It will is open source thus the name OpenPokemon.

This engine is not meant for "noobs" or people who do not know GM. You probably wont be able to figure out how I did all this junk without a lot of work and knowledge of coding. This thing doesnt use gm's collision system at all, instead opting for a couple 2d arrays to handle all sorts of things uncluding movement, grass, and locations/music. My idea is to see if there is any speed advantage to this style programming. Its intended more of an example to show how many ways there are to do things and maybe help a person or two rethink how they code, for better or for worse. Currently the code is extremely sloppy and not optimized in any way so you will have trouble figuring out everything.

I plan on adding everything that was in crystal version into this engine.

The weirdest thing about this whole engine is that I've never done anything like this before. All the code in this game is original, written without looking at other code, and I've never made any systems like these before in my life. Yet here I am, lets see what happens.

Most Graphics borrowed from Game Fortress and Game Freak/Nintendo

Screenshot:

A Battle Transition

Controls:

X: Talk

S: Run (Incomplete)

Heres the demo and gmk:

Download Link: http://64digits.com/users/KaBob799/openpokemon.zip

Its pretty cool I guess, considering how little time and experience I have with this =p

In other news:

My forum system got a cool new bbcode parser =D Sooo close to release =)

Comments

PY 16 years, 11 months ago

Haha, you failed!

I compiled, thed decompiled it! I beats ur protek-shon!

Omega_Squid 16 years, 11 months ago

XD

Gamer3D 16 years, 11 months ago

My solution is a nice DLL. (not to make the executable un-crackable, but to make the engine itself uncrackable).

JoshDreamland 16 years, 11 months ago

My solution is ENIGMA. Too bad it isn't done yet.

Josea 16 years, 11 months ago

My solution is not making any games. It works pretty well.

KaBob799 16 years, 11 months ago

Quote:
My solution is not making any games. It works pretty well.
I tried that but it was too much not work.

SquareWheel 16 years, 11 months ago

My solution is to not release anything I make. It's working quite well.