Yep I have a way to make it so no one will decompile my latest project.
The solution is Open Source! D=All joking aside I did actually start an open source project a couple days ago and just released the gmk for the first time today.OpenPokemon
Quote:
OpenPokemon is a pokemon engine I started on 1/22/08. It will is open source thus the name OpenPokemon. This engine is not meant for "noobs" or people who do not know GM. You probably wont be able to figure out how I did all this junk without a lot of work and knowledge of coding. This thing doesnt use gm's collision system at all, instead opting for a couple 2d arrays to handle all sorts of things uncluding movement, grass, and locations/music. My idea is to see if there is any speed advantage to this style programming. Its intended more of an example to show how many ways there are to do things and maybe help a person or two rethink how they code, for better or for worse. Currently the code is extremely sloppy and not optimized in any way so you will have trouble figuring out everything.I plan on adding everything that was in crystal version into this engine.The weirdest thing about this whole engine is that I've never done anything like this before. All the code in this game is original, written without looking at other code, and I've never made any systems like these before in my life. Yet here I am, lets see what happens.Most Graphics borrowed from Game Fortress and Game Freak/NintendoScreenshot:A Battle TransitionControls:X: TalkS: Run (Incomplete)Heres the demo and gmk:Download Link: http://64digits.com/users/KaBob799/openpokemon.zip
Haha, you failed!
I compiled, thed decompiled it! I beats ur protek-shon!XD
My solution is a nice DLL. (not to make the executable un-crackable, but to make the engine itself uncrackable).
My solution is ENIGMA. Too bad it isn't done yet.
My solution is not making any games. It works pretty well.
My solution is to not release anything I make. It's working quite well.