TBS AI

Posted by KaBob799 on Feb. 14, 2008, 12:28 a.m.

Turn Based Strategy AI (Like Advance Wars)

I am making one as my first true AI ever o.0

So I have to figure out how to do this good.

Thoughts: From simple to complex meh meh in no order wheee

Assess difference in strength to figure out what to build IE: no danger=save money, lots of danger=mass build etc

Build attack range array to figure out safe locations to move calculating damage that would be taken and stuff

Put more importance on capturing enemy buildings than equally defended empty buildings

Damage given to taken ratio calculation

Guard buildings if enemies nearby

Use weak units as fodder!

Surround things needed to capture (defensive wall of units)

100% damage way more important than 99.9%

Figure out how to place ranged units for maximum defence (this may be hard)

Dont attack if way outnumbered

NEED HELPZ thinking of all AI situations

Comments

Vezper 16 years, 11 months ago

Wouldn't it be better if the enemy DEFENDED instead of mass building?

Like return to your base.

KaBob799 16 years, 11 months ago

Well defend+mass build

You cant defend well if your way outnumbered