GameGame is a temporary name for a game I started earlier this year with simple graphics, simple audio and simple gameplay. I want it to be my first finished game project, so simplicity is the key because normally I just keep adding more and more ideas. I'm starting to really make progress on it now, after taking a break for a couple months.
I've got the beginnings of online multiplayer set up with 2 race types and 4 small maps. Right now the system only supports 2 player games, so I'm going to have to figure out how to expand it to something like 6-12. I don't have much experience with multiplayer games right now, but it shouldnt be too hard right? =pThe game itself is a bit hard to describe. I'm thinking the single player will be some sort of adventure game, but I haven't worked on that yet. It might end up being based somewhat on one of my earliest games which involved similar ideas for characters and physics. Multiplayer is going to be races through both courses (laps around a map) and mazes (reach the finish first) and theoretically also a co-op version of whatever single player turns out to be.Right now I'm just working on getting the multiplayer lobby set up so you can select settings and maps easily.With any luck, I'll have a demo ready to post here sometime "soonish." Or if I really work hard, maybe I'll actually finish the game this year.Anyway, the only thing people really care about is demos and screenshots so here is a screenshot to show how basic my graphics are =pThat is the start of a maze level from the "torture" difficulty. Black dot is me, red dot is the other player, black squares are holes, green squares slow you down, blue squares speed you up.
Just had a succesful 4 player test (all running on my comp) ^_^
Theoretically it should stop accepting people at 12 players, but I'm too lazy to run that many copies of the game =pWhat this means is that progress should go ahead steady from here on out, if I had gotten stuck on this part I would have probably ended up taking a break for a few months =pThis test was a very basic test though. I had 4 players that could all see each other (and more could join at any time) but if one quits then the host disconnects, if one joins the host teleports to the lobby and the "player wins" message hasn't even be updated to work yet.