I've been putting a lot more work into GameGame and made even moar progress.
Mostly my time since the last blog has been spent fixing up a few minor pieces of multiplayer code and fixing all the glitches I could find. Now I'm out of glitches to fix and all the framework for multiplayer is built so I can start focusing on making GameGame good.I added checkpoints to the maps, so if you fall down a hole or die somehow then you don't get sent back the very beginning. Plus I fixed an odd glitch where you would get bouncing so fast while on a speed boost that you would be bouncing between walls every single frame, making it so if your hspeed or vspeed reached 0 then you would get stuck forever bouncing in a straight line.Also there is now a bouncing cheese cheat, this is basically a requirement for every game I make. I had to make them round cheese though, so they don't look as cool as my triangle cheese.Anyway, all this progress means I can now focus on gameplay features and designing more levels. I'm starting to come up with a concept for a new game type based on capture the flag, but that might require a lot of engine impovements first. Maybe it's time that I program in the lazers =pedit:
YOUUUUUUUU!
!!!!!!!!!
OH MY GOD THE KABOBS ARE EVERYWHERE
I WANT TO BE PURPLE. MAKE ME PURPLE KABOB. OR PINK. <3 PINK.