I had yet another idea for GameGame that works well with my previous tilt idea in blog 6. I just finished added a system for rotating the camera. In tilt mode this is just rotation, but in keyboard control mode this has an additional option. You can choose whether or not the direction keys compensate for the rotation. I'm thinking I can use this rotation as a sort of power up and also have it as an environmental thing like gravity altering in many platformers. Also, in the multiplayer mode where one player controls the tilt they could also control the rotation.
The tilt controls are also in now, though not perfected. In this screen you can see them being used while the maze is rotated.It became very confusing to control without the line showing where the mouse was in relation to the center, so thats why that is there. If you hold your mouse right over your character it stops moving and the line dissapears, otherwise wherever your mouse is where the character is pushed towards. Distance affects accelleration within certain limits. Not the best gravity simulation, but yeah =pI also finished a drop down box (like in website forms) in GM today which I'm going to use for multiplayer options. It's pretty cool and should save me a lot of screen space. It's fairly customizable too =]
Well I could give the code for my drop down boxes if you want =p
ShadowYoshi made a script like that 5 years ago, it was pretty sweet. The topic is still active XD
GMC post@Kabob: If you can customize it at all, that'd be pretty sweet.