GameGame progress has been somewhat good, though not great due to me being distracted by other projects and real life stuff. A lot of my work has been glitch fixing and refining features I added from previous blogs. I also made a custom "pop up" box for the "are you sure you want to quit" message. It took me a while to figure out how to rotate the collision rectangle, until I realized I could just leave it unrotated and rotate the mouse location instead.
Random Screenshot:It's actually been so long since my last blog (10 days) that I can't even remember all the progress I've made =pAnyway, something I haven't posted here yet is the idea I finally came up with for single player.
Quote:
For the single player mode, I've finally put some more thought into it. It's going to be where you explore through a whole bunch of "dungeons" fighting bosses, solving puzzles/mazes and gathering treasure. You'll be able to earn money and items to place in a custom "home" level, which is where you will start all your adventures as well as acting like the lobby when hosting a co-op game. I'm also going to add some levelling aspects and an inventory. There will be some minor levels that you can gain for minor bonuses which will last forever, as well as major levels like HP which get reset with every adventure. I'm thinking it would be cool to implement a little bit of random generation in the levels, but that might have to come later on.
I'm trying to figure out how boss battles would work, unless the gameplay in single player mode is going to be much different than the multiplayer gameplay (weapons? D:).
There will be a way to attack, I haven't completely decided on the specifics yet. Anyway, I got bored and designed a test boss:
It's not finished yet. Can't be hurt and although the lazers do damage your characters health just goes negative. The map itself is probably about like the final design, but with less stuff lying around.As far as boss AI goes I'd say it's about 50% complete.