Hey guys, I've been thinking about doing Lets Play videos of Game Maker games (or other games by 64d people) for a long while now and I think it's finally time to get around to it.
What I'd like to know is if anyone here has made a game they'd like to see me play on my YouTube Channel.There's just a few things I need to know: The link to the game for me to put in the video description. Your games website if it has one otherwise a download link or a web page (such as on 64d) or a forum topic.The name you want me to credit as the creator of the game.Whether or not you are ok with me monetizing the video (only say yes if you have the legal rights to all the content in your game, otherwise I might get in trouble with youtube).A few disclaimers:The game needs to work on Windows 7, otherwise I can't record it.I won't be doing videos of every game, it will be somewhat random.It helps if your game runs in a decently sized resolution, 1280x720 is ideal but not necessary.I'd prefer games that are completeI'll still do videos that I can't monetize, I just need to know if I can or not. That said, copyrighted music will reduce the chances of me doing a video unless I can mute it.Mild criticism is a possibilityI can't guarantee the video will ever get more than 5 views =p
It depends, am I allowed to monetize my suffering and potential death during the "game"?
As long as he gets all revenue upon your death.
Not exactly what I meant, Cyrus. I meant a game where you avoid booby traps. I guess saw was mpre than I thought. XD
Well, it's not complete. And it doesn't have any music (well, technically it does, but I don't like it, so it's MUTED!). It has a bug here and there, but it's playable. I don't care at all if you monetize. Even if you got a million views on the video, I don't want a cut.
It's a shoot-em-up I've been working on called Sub Blaster. There are currently 16 different enemy classes, 5 different bosses, 9 submarines (two come unlocked), 7 weapon types and 13 weapon and submarine upgrades you can purchase (in-game money, of course). I am constantly updating it (6-8 days is my target window for updates, but it sometimes carries on to around two weeks if it's a big update).Honestly, I would just like to watch you play the game. Watching people play helps me think of improvements.http://gamejolt.com/games/shooter/sub-blaster-alpha/21069/test