I suppose that provided enough content. Just to fill up, though…I can finally focus on school now without any problems. Last year I had problems with precalc; I'm happy to say I no longer have any problems, since I'm taking statistics. Easy A - I'm just not good with calculus, though I'm supposed to get it the second half of the year. Hopefully that won't be too much of a problem. Our computer science AP teacher is making us learn all these things on how the microprocessor works and what commands you give to it in order to output something useful. I don't see how this is supposed to help me, and it's not even going to be in the final. He's probably making us do this tedious stuff just to pound in our heads that we take programming today for granted. Come to think of it, I wouldn't want to program anything in those early assembly codes.That would be enough of my ramblings. Expect Varia to appear on 64D and the GMC in a few weeks.
Two words: NICE.
I missed out on when nice became two words. Anyone want to fill me in?
It comes froms Not Ice. Meaning hot.
Insane work.
http://www.shmup-dev.com/forum/index.php?topic=1241.0
Also,I had lag when it came to the Core.Maybe 300-500 objects drawing blurred numbers in the background happen to cause lag?No, those are just particles with big sprites. It lags on old computers, usually.
Ah,twas the bound and trail objects that caused the instances to jump up to 500 at that final part.I mistook trail to be for the BG,and not the foes and other things
Very well thought out and nicely polished game, that is for sure.
The graphics seem to be really what you have going for you. I liked the enemy ideas too, especially the wheel looking one with the destructible arms.Very nicely done.Thank you! And very impressive game there.