Kenon needs line program ideas

Posted by Kenon on Oct. 31, 2008, 12:44 a.m.

MMHM. I'm on a break basically, and I need ideas for programs that deal with lines.

Note that. Lines.

I want to submit some to 64digits because I'm awesome like that.

So far, my plans are:

1. Implementation of the Wu Algorithm for AA'd lines (CHECK)

2. Line polarity/chain link line

3. Line collisions

Give me some more ideas.

On the meantime, I'm mostly working with 3d design in Hammer for TF2, but I do do some programming on the side. I'm bored out of my mind though, so yeeeah.

Please give me things to do that involve lines.

Comments

PY 16 years, 10 months ago

and there I was, thinking that you wouldn't mention tf2.

Ok, how about a program to bend lines into shapes :D

eagly 16 years, 10 months ago

Make some floppy lines.

flip 16 years, 10 months ago

Loopdy loops!! :D

Grand-High Gamer 16 years, 10 months ago

Curves.

Acid 16 years, 10 months ago

Aww… I was going to say AA'd lines. :(

Destructable terrain is the only other thing I could really care to see done that could involve lines. -_-

biggoron 16 years, 10 months ago

Graphing calculator!

Cosine 16 years, 10 months ago

Make a game where all the graphics are made with draw_line().