Kenon needs line program ideas

Posted by Kenon on Oct. 31, 2008, 12:44 a.m.

MMHM. I'm on a break basically, and I need ideas for programs that deal with lines.

Note that. Lines.

I want to submit some to 64digits because I'm awesome like that.

So far, my plans are:

1. Implementation of the Wu Algorithm for AA'd lines (CHECK)

2. Line polarity/chain link line

3. Line collisions

Give me some more ideas.

On the meantime, I'm mostly working with 3d design in Hammer for TF2, but I do do some programming on the side. I'm bored out of my mind though, so yeeeah.

Please give me things to do that involve lines.

Comments

PY 16 years ago

and there I was, thinking that you wouldn't mention tf2.

Ok, how about a program to bend lines into shapes :D

eagly 16 years ago

Make some floppy lines.

flip 16 years ago

Loopdy loops!! :D

Grand-High Gamer 16 years ago

Curves.

Acid 16 years ago

Aww… I was going to say AA'd lines. :(

Destructable terrain is the only other thing I could really care to see done that could involve lines. -_-

biggoron 16 years ago

Graphing calculator!

Cosine 16 years ago

Make a game where all the graphics are made with draw_line().