The last few days, I have been working on the new engine for platformed. And knowing I haven't blogged or told you about platformed in a while, so I decided to post a list of what I have done for each character and what I have done for the overall game:
GREEN for recent additionsBLUE for old additionsPURPLE for Additions in ProgressOverall GamePlatformed Progress
Posted by Kenon on July 15, 2006, 9:03 p.m.
Eternal… why should I? Or are you talking about the level design? if do, yeah. This level is just to test graphics and gameplay.
The tiles are kinda…grainy. The dots contrast each other too much and it makes me feel like it's a castle made of sand or really rough rock. Make the little lighter dots darker so it smoothes it out a bit.
Ok. That is something I didn't think about! Make them darker. got it.
Looks like… awesomeness in a bottle.
not in a bottle on a had disk >:O
hm. what he means is the background that is squar-ish. mack it to where the background connects instead of looking like a bunch of bricks.
and the tiles look tiley, keep it up!Waah the boxes are hurting my eyes… I like the style but I think the background shouldn't be tiled like the walls, because it looks like a grid. Still cool though…
Ok… I really didn't do much work on the background.
I only speak the truth
I agree with RetroVortex.
Also, if you want, I could make a new verson of Shard based off of the new version of Spike.