I have got an idea..and Halo Creator Screens

Posted by Killpill28 on March 11, 2007, 7:53 a.m.

Okay the main reason Halo Creator is taking so long to release is because I am trying to jam pack it with units. So I got an idea to make the release sooner and updates faster.

Unit Plug-ins

Each of them containing sprites, and sounds of the unit. Which means you could make your own!

I will try to convert Halo Creator to do this, but if you guys could input your ideas on how to do this I would welcome the help.

—-Halo Creator Screenshots—–

http://img207.imageshack.us/slideshow/player.php?id=img207/8664/1173501396ny0.smil

Slide show of some new scenery, it moves, it hums, it thinks it is a genus.

Just a little brute.

Trying at a Spartan Cannon I was:]

Comments

Killpill28 17 years, 8 months ago

Nobody cares?

ZeroSoul 17 years, 8 months ago

Wtf? Multiple red beams…focusing on one point? That'd be super cheap in a multi player environment.

ZeroSoul 17 years, 8 months ago

I care…=(

But i can't play it, so arg, I can't have firsthand expiriance with it.

ZeroSoul 17 years, 8 months ago

By the way, how do you get that gradiant thick line effect?

Crane-ium 17 years, 8 months ago

wooo!!! I have played and it's quite fun. Wooo!!! Play it everyone! Although, yes….killpill, I think you should change it, so that it fires at a random monster instead of the closest.

Killpill28 17 years, 8 months ago

draw_line

Killpill28 17 years, 8 months ago

Guess they use too much teamwork…

DevonX 17 years, 8 months ago

Quote:
By the way, how do you get that gradiant thick line effect?

Just use this script:

//draw_line_gradient(x1 , y1 , x2 , y2 , width , col1 , col2);

draw_primitive_begin(pr_trianglestrip);
var dir , wid;
dir = point_direction(argument0 , argument1 , argument2 , argument3);
wid = argument4 / 2;

draw_vertex_color(argument0 + lengthdir_x(wid , dir + 90) , argument1 + lengthdir_y(wid , dir + 90) , argument5 , 1);
draw_vertex_color(argument0 + lengthdir_x(wid , dir - 90) , argument1 + lengthdir_y(wid , dir - 90) , argument5 , 1);

draw_vertex_color(argument2 + lengthdir_x(wid , dir + 90) , argument3 + lengthdir_y(wid , dir + 90) , argument6 , 1);
draw_vertex_color(argument2 + lengthdir_x(wid , dir - 90) , argument3 + lengthdir_y(wid , dir - 90) , argument6 , 1);

draw_primitive_end();

Killpill28 17 years, 8 months ago

Noooooooooooooo! Way to much code,mine was one funtion man!

JonDUB 17 years, 8 months ago

ok….first, you should have better sprites for when things die…