I have got an idea..and Halo Creator Screens

Posted by Killpill28 on March 11, 2007, 7:53 a.m.

Okay the main reason Halo Creator is taking so long to release is because I am trying to jam pack it with units. So I got an idea to make the release sooner and updates faster.

Unit Plug-ins

Each of them containing sprites, and sounds of the unit. Which means you could make your own!

I will try to convert Halo Creator to do this, but if you guys could input your ideas on how to do this I would welcome the help.

—-Halo Creator Screenshots—–

http://img207.imageshack.us/slideshow/player.php?id=img207/8664/1173501396ny0.smil

Slide show of some new scenery, it moves, it hums, it thinks it is a genus.

Just a little brute.

Trying at a Spartan Cannon I was:]

Comments

Killpill28 17 years, 10 months ago

Nobody cares?

ZeroSoul 17 years, 10 months ago

Wtf? Multiple red beams…focusing on one point? That'd be super cheap in a multi player environment.

ZeroSoul 17 years, 10 months ago

I care…=(

But i can't play it, so arg, I can't have firsthand expiriance with it.

ZeroSoul 17 years, 10 months ago

By the way, how do you get that gradiant thick line effect?

Crane-ium 17 years, 10 months ago

wooo!!! I have played and it's quite fun. Wooo!!! Play it everyone! Although, yes….killpill, I think you should change it, so that it fires at a random monster instead of the closest.

Killpill28 17 years, 10 months ago

draw_line

Killpill28 17 years, 10 months ago

Guess they use too much teamwork…

DevonX 17 years, 10 months ago

Quote:
By the way, how do you get that gradiant thick line effect?

Just use this script:

//draw_line_gradient(x1 , y1 , x2 , y2 , width , col1 , col2);

draw_primitive_begin(pr_trianglestrip);
var dir , wid;
dir = point_direction(argument0 , argument1 , argument2 , argument3);
wid = argument4 / 2;

draw_vertex_color(argument0 + lengthdir_x(wid , dir + 90) , argument1 + lengthdir_y(wid , dir + 90) , argument5 , 1);
draw_vertex_color(argument0 + lengthdir_x(wid , dir - 90) , argument1 + lengthdir_y(wid , dir - 90) , argument5 , 1);

draw_vertex_color(argument2 + lengthdir_x(wid , dir + 90) , argument3 + lengthdir_y(wid , dir + 90) , argument6 , 1);
draw_vertex_color(argument2 + lengthdir_x(wid , dir - 90) , argument3 + lengthdir_y(wid , dir - 90) , argument6 , 1);

draw_primitive_end();

Killpill28 17 years, 10 months ago

Noooooooooooooo! Way to much code,mine was one funtion man!

JonDUB 17 years, 10 months ago

ok….first, you should have better sprites for when things die…