BEHOLD! VIDEO
(I hope that worked)As you can see the world is still in a primitive shape state but we now have spewing color, a base for creating interaction objects, and a good idea how to actually level design for this nonsense. The rate at which the player fades to grey will probably be much faster than in the video, but the player will also regenerate slowly in the bloom of colored world objects. The idea being it's more efficient to spew and jump from safe spot to safe spot than sprint around while consuming the contents of your vials (only one shown). The light around the player will probably be reduced, making the blooms more important for figuring out the layout of the world. Also, right now objects in a safe bloom are safe forever. It is the intent to switch the behavior to be slowly draining at all times, with safe zones heavily reducing but not stopping the entropy effect, meaning the color islands will eventually all vanish if you dawdle, and the veins (sphere that regenerated color) will dry up once all objects attached to them are depleted.Given there are 9 days and 19 hours left, I think we're in a good position to design some interesting game-play around the slow, impending doom aesthetic.
I have never felt so confused, yet so intrigued at a video.
I feel I don't watch enough videos.Say Hello to YouTube and Goodbye to productivity!