Quite a few of them, actually. I'm starting to feel like I'm chasing my tail trying to keep track of all the game making competitions cropping up. And they're conflicting, which means I need to be picking and choosing.
I do it to myself, really. I see a competition come up related to stuff I'm thinking about anyway, and figure out a simple little demo concept that might be cool to tinker with. Out comes the note paper (or notepad file) and before long I have a page of notes scrawled out. Yay for the one-page brainstorm game design thing!Then I flop my notes off to one side, laugh about how silly the whole idea is, and go back to what I was doing before. But in a little while, something clicks, and that silly demo design starts making a lot of sense as a game concept. So another project gets added to the pile of stuff I design and never get around to coding.Well, I aim to correct that conundrum. If I have to use contest deadlines to kick my ideas back into play, then I'll enter any and all of them. The only question is: can I actually make a roguelike in 7 days, particularly with my attentions divided as they are? I haven't even made a full game in several years…*chinstroke*
Welcome to
Don't feed Toast. And leave CyrusFrog in a box.mythe website.*prepares to smite Juurian for blasphemy*
What he meant, was that you sound like him, and also his endeavors with his website. Which is not 64D btw, but atodev.Edit: Juurian edited his comment to cross out the "my" and put "the". >_>