i am entirely unable to conceive the words that i used to wrench from my mind so many years ago when i joined this site. i cannot properly even begin to fathom what sort of mental processes were at work at that point in time, other than perhaps just being a sugared-out net-dweller who had a bit of an inferiority complex and fed on any chance for any sort of positive reinforcement from those who surrounded him.
but that may be overlooking it anyways, i'm not too familiar with my own self, anymore. there was once some sort of cognition, some sort of understanding that i had a set identity, that i had a set anything. i love how getting older makes one more aware that a duck may quack, but it still can get turned into a lovely delicacy at the end of the day. where is the theme? i feel like i am constantly undergoing some new ontological crisis, i feel as though i feel a lot of things. wordsmithing. in other news, i think i'm going to take some forays into the world of game creation by trying out first making some interactive fiction with the tads3 framework. knowing how i typically do these things, i will say that i'm going to set out and do it, and have the highest intentions, but of course, i will more than likely fall short of expectations, shelf it, and forget that it ever happened in favor of going to go watch netflix, make music, or smoke mad bluntz. z is my ontological crisisyou are my favorite alienpls aducalso hey where did this sexy little warning points come from
Only a Sith deals in absolutes.
you're not deep
*You're not Depp
Rez: im happy 2 see u 2 buddy. don't overthink it
also yes i am not depp for tim burton social commentary
Interactive fiction games get on my nerves too fast; there are never enough clues as to what to do, and the detail you missed is so minuscule that you don't even feel accomplished when you find it. But hey, should be a decent way to get into game design again.